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Q452034 Engenharia de Software
Os processos de engenharia de requisitos podem incluir quatro atividades de alto nível. A atividade que objetiva descobrir os requisitos é conhecida como:
Alternativas
Q452033 Engenharia de Software
Documentos de requisitos são essenciais quando se está desenvolvendo o sistema de software. Entretanto, os métodos ágeis de desenvolvimento argumentam que os requisitos mudam tão rapidamente que o documento de requisitos já estará ultrapassado assim que terminar de ser escrito. Em vez de um documento formal, abordagens como Extreme Programming (XP) coletam os requisitos de usuário de forma incrementai e escrevem-nos em cartões na forma de:
Alternativas
Q452032 Engenharia de Software
Analise os requisitos a seguir, de um sistema para uma clínica médica.

1. O usuário deve ser capaz de pesquisar as listas de agendamento de pacientes.
2. O sistema deve implementar as disposições de privacidade dos pacientes, tal como estabelecido pela legislação e padrões internacionais.
3. O sistema deve ser capaz de gerar a cada dia uma lista de pacientes para consulta naquele dia.
4. A equipe médica deve ser capaz de usar todas as funções do sistema após quatro horas de treinamento.
5. Cada membro da equipe que usa o sistema deve ser identificado apenas por seu número de identificação de dez dígitos.
6. O sistema deve estar disponível durante o horário comercial, sendo permitido um tempo de indisponibilidade que não exceda cinco segundos.

São requisitos funcionais SOMENTE o que consta em:
Alternativas
Q452031 Engenharia de Software
ATENÇÃO: a imagem a seguir representa uma visão do processo de medição funcional da International Function Point Users Group (AFPUG), que é um organismo internacional responsável pela manutenção e evolução do padrão de medição de pontos de função. Ela deve ser utilizada para responder às questão.

                                                    imagem-008.jpg

Na identificação do Tipo da Contagem os responsáveis pela medição estabelecem o tipo da contagem que será utilizado para medir o software. Considere:

I. contagem de um projeto de desenvolvimento: mede a funcionalidade fornecida aos usuários finais do software quando da sua primeira instalação.
II. contagem de um projeto de melhoria: mede as funções adicionadas, modificadas ou excluídas do sistema pelo projeto.
III. contagem de uma aplicação: mede a funcionalidade fornecida aos usuários por uma aplicação instalada.

A contagem de pontos de função pode estar associada tipos de contagem apresentados em:
Alternativas
Q452030 Engenharia de Software
ATENÇÃO: a imagem a seguir representa uma visão do processo de medição funcional da International Function Point Users Group (AFPUG), que é um organismo internacional responsável pela manutenção e evolução do padrão de medição de pontos de função. Ela deve ser utilizada para responder às questão.

                                            imagem-008.jpg

Na imagem apresentada, as lacunas I e II são preenchidas correta e, respectivamente, com:
Alternativas
Q452029 Engenharia de Software
Leia as afirmativas a seguir.

I. A Análise Por Pontos de Função pode ser aplicada a qualquer tipo de software, independentemente de como este será desenvolvido.

II. Pontos por Casos de Uso só podem ser aplicados de forma eficiente a projetos de software que especifiquem requisitos por meio de casos de uso.

III. O processo de medição usando Pontos por Caso de Uso deve ser empregado antes de concluída a análise de requisitos do projeto.

IV. Utilizando Pontos por Casos de Uso conseguem-se medidas padronizadas, consistentes e isentas de subjetividade.

Está correto o que se afirma somente em
Alternativas
Q452028 Engenharia de Software
Fazem parte do processo de medição de Pontos por Caso de Uso (PCU), exceto:
Alternativas
Q452027 Engenharia de Software
A Análise de Pontos de Função (APF) busca medir:
Alternativas
Q452026 Inglês
The following text refers to questions .

Informatics education:
Europe cannot afford to miss the boat

Principies for an effective informatics curriculum


        The committee performed a comprehensive review of the considerabie existing material on building informatics curricula, including among many others the (UK) Royal Society report, the CSPrinciples site, the Computing at Schools Initiative, and the work of the CSTA. Two major conclusions follow from that review.

        The first is the sheer number of existing experiences demonstrating that it is indeed possible to teach informatics successfully in primary and secondary education. The second conclusion is in the form of two core principies for such curricula. Existing experiences use a wide variety of approaches; there is no standard curriculum yet, and it was not part of the Committee's mission to define such a standard informatics curriculum for the whole of Europe. The committee has found, however, that while views diverge on the details, a remarkable consensus exists among experts on the basics of what a school informatics curriculum should (and should not) include. On the basis of that existing work, the Committee has identified two principies: leverage students' creativity, emphasize quality.

Leverage student creativity

        A powerful aid for informatics teaching is the topic's potential for stimulating students; creativity. The barriers to innovation are often lower than in other disciplines; the technical equipment (computers) is ubiquitous and considerably less expensive. Opportunities exist even for a beginner: with proper guidance, a Creative student can quickly start writing a program or a Web Service, see the results right away, and make them available to numerous other people. Informatics education should draw on this phenomenon and channel the creativity into useful directions, while warning students away from nefarious directions such as destructive "hacking". The example of HFOSS (Humanitarian Free and Open Software Systems)
shows the way towards constructive societal contributions based on informatics.

        Informatics education must not just dwell on imparting information to students. It must draw attention to aspects of informatics that immediately appeal to young students, to encourage interaction, to bring abstract concepts to life through visualization and animation; a typical application of this idea is the careful use of (non- violent) games.

Foster quality

        Curious students are always going to learn some IT and in particular some programming outside of informatics education through games scripting, Web site development, or adding software components to social networks. Informatics education must emphasize quality, in particular software quality, including the need for correctness (proper functioning of software), for good user interfaces, for taking the needs of users into consideration including psychological and social concerns. The role of informatics education here is:

• To convey the distinction between mere "coding" and software development as a constructive activity based on scientific and engineering principies.
• To dispel the wrong image of programming as an activity for "nerds" and emphasize its human, user-centered aspects, a focus that helps attract students of both genders.

Breaking the teacher availability deadlock

        An obstacle to generalizing informatics education is the lack of teachers. It follows from a chicken-and-egg problem: as long as informatics is not in the curriculum, there is Iittle incentive to educate teachers in the subject; as long as there are no teachers, there is Iittle incentive to introduce the subject.

        To bring informatics education to the levei that their schools deserve, European countries will have to take both long-term and short-term initiatives:

• Universities, in particular through their informatics departments, must put in place comprehensive programs to train informatics teachers, able to teach digital literacy and informatics under the same intellectual standards as in mathematics, physics and other Sciences.

• The current chicken-and-egg situation is not an excuse for deferring the start of urgently needed efforts. Existing experiences conclusively show that it is possible to break the deadlock. For example, a recent New York Times article explains how IT companies such as Microsoft and Google, conscious of the need to improve the state of education, allow some of their most committed engineers and researchers in the US to pair up with high school teachers to teach computational thinking. In Russia, it is common for academics who graduated from the best high schools to go back to these schools, also on a volunteer basis, and help teachers introduce the concepts of modern informatics. Ali these efforts respect the principie that outsiders must always be paired with current high-school teachers.

(Excerpt of ' Report ofthe joint Informatics Europe & ACM Europe Working Group on Informatics Education April 2013')

The text tells about the experiences in Microsoft and Google that is:
Alternativas
Q452025 Inglês
The following text refers to questions .

Informatics education:
Europe cannot afford to miss the boat

Principies for an effective informatics curriculum


        The committee performed a comprehensive review of the considerabie existing material on building informatics curricula, including among many others the (UK) Royal Society report, the CSPrinciples site, the Computing at Schools Initiative, and the work of the CSTA. Two major conclusions follow from that review.

        The first is the sheer number of existing experiences demonstrating that it is indeed possible to teach informatics successfully in primary and secondary education. The second conclusion is in the form of two core principies for such curricula. Existing experiences use a wide variety of approaches; there is no standard curriculum yet, and it was not part of the Committee's mission to define such a standard informatics curriculum for the whole of Europe. The committee has found, however, that while views diverge on the details, a remarkable consensus exists among experts on the basics of what a school informatics curriculum should (and should not) include. On the basis of that existing work, the Committee has identified two principies: leverage students' creativity, emphasize quality.

Leverage student creativity

        A powerful aid for informatics teaching is the topic's potential for stimulating students; creativity. The barriers to innovation are often lower than in other disciplines; the technical equipment (computers) is ubiquitous and considerably less expensive. Opportunities exist even for a beginner: with proper guidance, a Creative student can quickly start writing a program or a Web Service, see the results right away, and make them available to numerous other people. Informatics education should draw on this phenomenon and channel the creativity into useful directions, while warning students away from nefarious directions such as destructive "hacking". The example of HFOSS (Humanitarian Free and Open Software Systems)
shows the way towards constructive societal contributions based on informatics.

        Informatics education must not just dwell on imparting information to students. It must draw attention to aspects of informatics that immediately appeal to young students, to encourage interaction, to bring abstract concepts to life through visualization and animation; a typical application of this idea is the careful use of (non- violent) games.

Foster quality

        Curious students are always going to learn some IT and in particular some programming outside of informatics education through games scripting, Web site development, or adding software components to social networks. Informatics education must emphasize quality, in particular software quality, including the need for correctness (proper functioning of software), for good user interfaces, for taking the needs of users into consideration including psychological and social concerns. The role of informatics education here is:

• To convey the distinction between mere "coding" and software development as a constructive activity based on scientific and engineering principies.
• To dispel the wrong image of programming as an activity for "nerds" and emphasize its human, user-centered aspects, a focus that helps attract students of both genders.

Breaking the teacher availability deadlock

        An obstacle to generalizing informatics education is the lack of teachers. It follows from a chicken-and-egg problem: as long as informatics is not in the curriculum, there is Iittle incentive to educate teachers in the subject; as long as there are no teachers, there is Iittle incentive to introduce the subject.

        To bring informatics education to the levei that their schools deserve, European countries will have to take both long-term and short-term initiatives:

• Universities, in particular through their informatics departments, must put in place comprehensive programs to train informatics teachers, able to teach digital literacy and informatics under the same intellectual standards as in mathematics, physics and other Sciences.

• The current chicken-and-egg situation is not an excuse for deferring the start of urgently needed efforts. Existing experiences conclusively show that it is possible to break the deadlock. For example, a recent New York Times article explains how IT companies such as Microsoft and Google, conscious of the need to improve the state of education, allow some of their most committed engineers and researchers in the US to pair up with high school teachers to teach computational thinking. In Russia, it is common for academics who graduated from the best high schools to go back to these schools, also on a volunteer basis, and help teachers introduce the concepts of modern informatics. Ali these efforts respect the principie that outsiders must always be paired with current high-school teachers.

(Excerpt of ' Report ofthe joint Informatics Europe & ACM Europe Working Group on Informatics Education April 2013')

One great problem in IT education is that:

Alternativas
Q452024 Inglês
The following text refers to questions .

Informatics education:
Europe cannot afford to miss the boat

Principies for an effective informatics curriculum


        The committee performed a comprehensive review of the considerabie existing material on building informatics curricula, including among many others the (UK) Royal Society report, the CSPrinciples site, the Computing at Schools Initiative, and the work of the CSTA. Two major conclusions follow from that review.

        The first is the sheer number of existing experiences demonstrating that it is indeed possible to teach informatics successfully in primary and secondary education. The second conclusion is in the form of two core principies for such curricula. Existing experiences use a wide variety of approaches; there is no standard curriculum yet, and it was not part of the Committee's mission to define such a standard informatics curriculum for the whole of Europe. The committee has found, however, that while views diverge on the details, a remarkable consensus exists among experts on the basics of what a school informatics curriculum should (and should not) include. On the basis of that existing work, the Committee has identified two principies: leverage students' creativity, emphasize quality.

Leverage student creativity

        A powerful aid for informatics teaching is the topic's potential for stimulating students; creativity. The barriers to innovation are often lower than in other disciplines; the technical equipment (computers) is ubiquitous and considerably less expensive. Opportunities exist even for a beginner: with proper guidance, a Creative student can quickly start writing a program or a Web Service, see the results right away, and make them available to numerous other people. Informatics education should draw on this phenomenon and channel the creativity into useful directions, while warning students away from nefarious directions such as destructive "hacking". The example of HFOSS (Humanitarian Free and Open Software Systems)
shows the way towards constructive societal contributions based on informatics.

        Informatics education must not just dwell on imparting information to students. It must draw attention to aspects of informatics that immediately appeal to young students, to encourage interaction, to bring abstract concepts to life through visualization and animation; a typical application of this idea is the careful use of (non- violent) games.

Foster quality

        Curious students are always going to learn some IT and in particular some programming outside of informatics education through games scripting, Web site development, or adding software components to social networks. Informatics education must emphasize quality, in particular software quality, including the need for correctness (proper functioning of software), for good user interfaces, for taking the needs of users into consideration including psychological and social concerns. The role of informatics education here is:

• To convey the distinction between mere "coding" and software development as a constructive activity based on scientific and engineering principies.
• To dispel the wrong image of programming as an activity for "nerds" and emphasize its human, user-centered aspects, a focus that helps attract students of both genders.

Breaking the teacher availability deadlock

        An obstacle to generalizing informatics education is the lack of teachers. It follows from a chicken-and-egg problem: as long as informatics is not in the curriculum, there is Iittle incentive to educate teachers in the subject; as long as there are no teachers, there is Iittle incentive to introduce the subject.

        To bring informatics education to the levei that their schools deserve, European countries will have to take both long-term and short-term initiatives:

• Universities, in particular through their informatics departments, must put in place comprehensive programs to train informatics teachers, able to teach digital literacy and informatics under the same intellectual standards as in mathematics, physics and other Sciences.

• The current chicken-and-egg situation is not an excuse for deferring the start of urgently needed efforts. Existing experiences conclusively show that it is possible to break the deadlock. For example, a recent New York Times article explains how IT companies such as Microsoft and Google, conscious of the need to improve the state of education, allow some of their most committed engineers and researchers in the US to pair up with high school teachers to teach computational thinking. In Russia, it is common for academics who graduated from the best high schools to go back to these schools, also on a volunteer basis, and help teachers introduce the concepts of modern informatics. Ali these efforts respect the principie that outsiders must always be paired with current high-school teachers.

(Excerpt of ' Report ofthe joint Informatics Europe & ACM Europe Working Group on Informatics Education April 2013')

According to the text, it is correct to say that:
Alternativas
Q452023 Inglês
The following text refers to questions .

Informatics education:
Europe cannot afford to miss the boat

Principies for an effective informatics curriculum


        The committee performed a comprehensive review of the considerabie existing material on building informatics curricula, including among many others the (UK) Royal Society report, the CSPrinciples site, the Computing at Schools Initiative, and the work of the CSTA. Two major conclusions follow from that review.

        The first is the sheer number of existing experiences demonstrating that it is indeed possible to teach informatics successfully in primary and secondary education. The second conclusion is in the form of two core principies for such curricula. Existing experiences use a wide variety of approaches; there is no standard curriculum yet, and it was not part of the Committee's mission to define such a standard informatics curriculum for the whole of Europe. The committee has found, however, that while views diverge on the details, a remarkable consensus exists among experts on the basics of what a school informatics curriculum should (and should not) include. On the basis of that existing work, the Committee has identified two principies: leverage students' creativity, emphasize quality.

Leverage student creativity

        A powerful aid for informatics teaching is the topic's potential for stimulating students; creativity. The barriers to innovation are often lower than in other disciplines; the technical equipment (computers) is ubiquitous and considerably less expensive. Opportunities exist even for a beginner: with proper guidance, a Creative student can quickly start writing a program or a Web Service, see the results right away, and make them available to numerous other people. Informatics education should draw on this phenomenon and channel the creativity into useful directions, while warning students away from nefarious directions such as destructive "hacking". The example of HFOSS (Humanitarian Free and Open Software Systems)
shows the way towards constructive societal contributions based on informatics.

        Informatics education must not just dwell on imparting information to students. It must draw attention to aspects of informatics that immediately appeal to young students, to encourage interaction, to bring abstract concepts to life through visualization and animation; a typical application of this idea is the careful use of (non- violent) games.

Foster quality

        Curious students are always going to learn some IT and in particular some programming outside of informatics education through games scripting, Web site development, or adding software components to social networks. Informatics education must emphasize quality, in particular software quality, including the need for correctness (proper functioning of software), for good user interfaces, for taking the needs of users into consideration including psychological and social concerns. The role of informatics education here is:

• To convey the distinction between mere "coding" and software development as a constructive activity based on scientific and engineering principies.
• To dispel the wrong image of programming as an activity for "nerds" and emphasize its human, user-centered aspects, a focus that helps attract students of both genders.

Breaking the teacher availability deadlock

        An obstacle to generalizing informatics education is the lack of teachers. It follows from a chicken-and-egg problem: as long as informatics is not in the curriculum, there is Iittle incentive to educate teachers in the subject; as long as there are no teachers, there is Iittle incentive to introduce the subject.

        To bring informatics education to the levei that their schools deserve, European countries will have to take both long-term and short-term initiatives:

• Universities, in particular through their informatics departments, must put in place comprehensive programs to train informatics teachers, able to teach digital literacy and informatics under the same intellectual standards as in mathematics, physics and other Sciences.

• The current chicken-and-egg situation is not an excuse for deferring the start of urgently needed efforts. Existing experiences conclusively show that it is possible to break the deadlock. For example, a recent New York Times article explains how IT companies such as Microsoft and Google, conscious of the need to improve the state of education, allow some of their most committed engineers and researchers in the US to pair up with high school teachers to teach computational thinking. In Russia, it is common for academics who graduated from the best high schools to go back to these schools, also on a volunteer basis, and help teachers introduce the concepts of modern informatics. Ali these efforts respect the principie that outsiders must always be paired with current high-school teachers.

(Excerpt of ' Report ofthe joint Informatics Europe & ACM Europe Working Group on Informatics Education April 2013')

In Informatics:
Alternativas
Q452022 Inglês
The following text refers to questions .

Informatics education:
Europe cannot afford to miss the boat

Principies for an effective informatics curriculum


        The committee performed a comprehensive review of the considerabie existing material on building informatics curricula, including among many others the (UK) Royal Society report, the CSPrinciples site, the Computing at Schools Initiative, and the work of the CSTA. Two major conclusions follow from that review.

        The first is the sheer number of existing experiences demonstrating that it is indeed possible to teach informatics successfully in primary and secondary education. The second conclusion is in the form of two core principies for such curricula. Existing experiences use a wide variety of approaches; there is no standard curriculum yet, and it was not part of the Committee's mission to define such a standard informatics curriculum for the whole of Europe. The committee has found, however, that while views diverge on the details, a remarkable consensus exists among experts on the basics of what a school informatics curriculum should (and should not) include. On the basis of that existing work, the Committee has identified two principies: leverage students' creativity, emphasize quality.

Leverage student creativity

        A powerful aid for informatics teaching is the topic's potential for stimulating students; creativity. The barriers to innovation are often lower than in other disciplines; the technical equipment (computers) is ubiquitous and considerably less expensive. Opportunities exist even for a beginner: with proper guidance, a Creative student can quickly start writing a program or a Web Service, see the results right away, and make them available to numerous other people. Informatics education should draw on this phenomenon and channel the creativity into useful directions, while warning students away from nefarious directions such as destructive "hacking". The example of HFOSS (Humanitarian Free and Open Software Systems)
shows the way towards constructive societal contributions based on informatics.

        Informatics education must not just dwell on imparting information to students. It must draw attention to aspects of informatics that immediately appeal to young students, to encourage interaction, to bring abstract concepts to life through visualization and animation; a typical application of this idea is the careful use of (non- violent) games.

Foster quality

        Curious students are always going to learn some IT and in particular some programming outside of informatics education through games scripting, Web site development, or adding software components to social networks. Informatics education must emphasize quality, in particular software quality, including the need for correctness (proper functioning of software), for good user interfaces, for taking the needs of users into consideration including psychological and social concerns. The role of informatics education here is:

• To convey the distinction between mere "coding" and software development as a constructive activity based on scientific and engineering principies.
• To dispel the wrong image of programming as an activity for "nerds" and emphasize its human, user-centered aspects, a focus that helps attract students of both genders.

Breaking the teacher availability deadlock

        An obstacle to generalizing informatics education is the lack of teachers. It follows from a chicken-and-egg problem: as long as informatics is not in the curriculum, there is Iittle incentive to educate teachers in the subject; as long as there are no teachers, there is Iittle incentive to introduce the subject.

        To bring informatics education to the levei that their schools deserve, European countries will have to take both long-term and short-term initiatives:

• Universities, in particular through their informatics departments, must put in place comprehensive programs to train informatics teachers, able to teach digital literacy and informatics under the same intellectual standards as in mathematics, physics and other Sciences.

• The current chicken-and-egg situation is not an excuse for deferring the start of urgently needed efforts. Existing experiences conclusively show that it is possible to break the deadlock. For example, a recent New York Times article explains how IT companies such as Microsoft and Google, conscious of the need to improve the state of education, allow some of their most committed engineers and researchers in the US to pair up with high school teachers to teach computational thinking. In Russia, it is common for academics who graduated from the best high schools to go back to these schools, also on a volunteer basis, and help teachers introduce the concepts of modern informatics. Ali these efforts respect the principie that outsiders must always be paired with current high-school teachers.

(Excerpt of ' Report ofthe joint Informatics Europe & ACM Europe Working Group on Informatics Education April 2013')

According to the text, one important observatíon was that:
Alternativas
Q452021 Matemática
Assinale a alternativa que contém o valor do comprimento da circunferência a seguir (adotar π =3,14).

                                                 imagem-007.jpg
Alternativas
Q452020 Matemática
Observe o número complexo a seguir, representado graficamente, por meio de um Plano de Argand-Gauss.

                                                imagem-006.jpg

Assinale a alternativa que contém o valor do argumento desse número complexo.
Alternativas
Q452019 Matemática
Observe o gráfico da função quadrática a seguir.

                                               imagem-005.jpg

Sobre essa função, é possível afirmar que:
Alternativas
Q452017 Matemática
Assinale a alternativa que contém o valor da hipotenusa do triângulo retângulo a seguir.

                                 imagem-003.jpg
Alternativas
Q452016 Português
Leia a charge para responder à questão.

                             
?

Com relação ao texto da charge: " Ainda bem que comprei este novo antivírus ", podemos afirmar que o sujeito da forma verbal "comprei" é:
Alternativas
Q452015 Português
Leia a charge para responder à questão.

                             
?

Sobre a forma verbal "comprei" e sua flexão é correto afirmar que:
Alternativas
Respostas
281: B
282: C
283: A
284: A
285: B
286: B
287: D
288: C
289: D
290: D
291: A
292: E
293: C
294: B
295: E
296: A
297: C
298: D
299: B
300: B