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Q924274 Inglês

                        How much should your boss know about you?

                                                              By José Luis Penarredonda, 26 March 2018 


      We’re all being graded every day. The expensive plane tickets I bought recently have already popped up in my credit score. The fact that I've stopped jogging every morning has been noted by my fitness app - and, if it were connected with an insurance company, this change might push up my premiums. [...]. And, yes, my desirability and efficiency as a worker is also up for evaluation and can be given a number.

      HR departments are crunching increasing volumes of data to measure employees in a more granular way. From software that records every keystroke, or the ‘smart’ coffee machines that will only give you a hot drink if you tap it with your work ID badge there are more opportunities than ever for bosses to measure behaviour. Some analysts think this industry could be worth more than $1 billion by 2022.

      One big aim of data collection is to make “predictions about how long an'employee will stay, and it may influence hiring, firing, or retention of people" [...].

      One problem with this approach is that it’s blind to some of the non-quantifiable aspects of work. Some of the subtler things I do in order to be a better writer, for instance, are not quantifiable: having a drink with someone who tells me a great story, or imagining a piece on my commute. None of these things would show up in my ‘job score'. “A lot of the qualitative aspects of work are being written out,” says Moore, “because if you can’t measure them, they don't exist”.


The dilemma of data


      There are several good business reasons to collect data on employees - from doing better risk management to examining if social behaviours in the workplace can lead to gender discrimination. “Companies fundamentally don't understand how people interact and collaborate at work,” says Ben Waber, president and CEO of Humanyze, an American company which gathers and analyses data about the workplace. He says that he can show them.

      Humanyze gathers data from two sources. The first is the metadata from employees’ communications: their email, phone or corporate messaging service [...]. The second area is data gathered from gadgets like Bluetooth infrared sensors which detect how many people are working in one particular part of an office and how they move around. They also use 'supercharged' ID badges that, as Waber says, are beefed up with "microphones which don't record what you say, but do voice-processing in real time.” This allows measurement of the proportion of time you speak, or how often people interrupt you.

      After six weeks of research, the employer gets a 'big picture’ of the problem it wants to solve, based on the analysed data. If the aim, for instance, is to boost sales, they can analyse what their best salespeople do that others don’t.

     Waber sees it as “a lens of very large work issues, like diversity, inclusion, workload assessment, workspace planning, or regulatory risk”. His business case is that these tools will help companies save millions of dollars and even years of time [...].

                                                                           (Abridged from http://www.bbc.com)

Which option completes the text below correctly?


A Beijing company has unveiled spectacularly futuristic designs for a pollution-busting, elevated bus


      [...] Song Youzhou, the project’s chief engineer, claimed the busses could be produced for 20% of the price of an underground train and rolled out far more quickly since the______infrastructure was relatively simple.

      The project has been greeted with ______ in China, where traffic jams have grown as the country ______the United States to become the largest car market on earth in 2009.

      However,______over the______ was tempered by the fact that a virtually identical contraption was unveiled at the same expo in 2010 without catching on. Its ______? A Chinese engineer by the name of Song Youzhou.

(Adapted from https://www.ltheguardian.com)

Alternativas
Q922432 Inglês
Imagem associada para resolução da questão

Considerando o contexto e gramática da língua inglesa, assinale a alternativa cuja palavras completam CORRETAMENTE as lacunas dos cartuns (textos 2, 3 e 4).
Alternativas
Q922430 Inglês
Does cartoon violence make kids more aggressive?



(1) Lots of parents question the violence in many of today's cartoons and video games, but many of us grew up watching Tom & Jerry, The Road Runner, and other animated favorites where violence was also a key ingredient.
(2) So was humor – and the reassurance that no matter what happened, no one ever got hurt; at least not fatally. Everything always ended well. In fact, you can argue that aggression and hostility has been the linchpin of cartoons and fairytales forever.
(3) What is Sleeping Beauty without the evil threat of the jealous witch, or Snow White and the Seven Dwarfs without a near-fatal dose of poison that confronts children, perhaps for the first time, with the notion of suddenly losing a loved one?
(4) Research and cartoon violence
(5) Professor L Rowell Huesmann, senior research professor at the Institute for Social Research, University of Michigan, in the USA, says there is little difference between the Tom & Jerry era of cartoons and the violence in cartoons now.
(6) "Except more graphic violence produces more desensitization," he says. The author of a number of studies on media violence and aggressive behavior in children, Professor Huesmann says there's evidence that exposure to media violence can lead to aggressive behavior and ideas, provocation and anger in viewers.
(7) Australian parenting expert Michael Grose agrees, but says some children are more predisposed to being affected by media violence than others. "Often it depends on what sort of kids they are. Young people who live at the edges, who don't fit in, the loners who spend excessive amounts of time internalizing certain videos – they are more susceptible," Michael says. He believes cartoons are good for children. "It prepares them. It actually personifies the unknown to them." And it presents conflict, drama and pain in a manner that is indirect and impersonal – it happens to Wile E. Coyote, never to anyone else.
(8) Why today's violence is different
(9) The difference with graphic violent games and cartoons of today, says Michael, is that violence is indiscriminate and often perpetrated by the heroes themselves, for immediate reward. "It brings it out in kids, gives them permission, shows them how to do things. Particularly boys who are more hardwired to do that."
(10) The research community isn't all in agreement, however. Experts such as Professor Jonathan Freedman of the Department of Psychology, University of Toronto, Canada, don't believe media violence is necessarily related to aggressive behavior in children.
(11) In published articles, he questions whether watching violence produces violence or desensitizes people to it. He points to Japanese cartoons, traditionally much more violent than American ones, to back his theory. Japanese are in general, a very polite, non-aggressive people, he has reportedly argued. (...)

Disponível em http://www.schoolatoz.nsw.edu.au/technology/using-technology/does-cartoon-violence-make-kids-moreaggressive. Acesso em: 4/07/2018
No trecho: The research community isn't all in agreement, however. Experts such as Professor Jonathan Freedman of the Department of Psychology, University of Toronto, Canada, don't believe media violence is necessarily related to aggressive behavior in children (8º parágrafo), os termos destacados trazem ideias, respectivamente, de
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Q916344 Inglês

Mark the option that replaces the underlined words, respectively, keeping the same meaning.


[...] many people often confuse child slavery with child labour [...]” (lines 48 and 49)

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Q916337 Inglês
The word “goods” (line 6) means in the text  
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Respostas
181: C
182: A
183: E
184: D
185: B