Active methodologies are teaching methods that place studen...
Próximas questões
Com base no mesmo assunto
Ano: 2024
Banca:
EDUCA
Órgão:
Prefeitura de Alhandra - PB
Prova:
EDUCA - 2024 - Prefeitura de Alhandra - PB - Professor - Ensino Fundamental II - Inglês |
Q3010800
Inglês
Active methodologies are teaching methods that place
students as the main characters in their learning process.
The main aim of active methodologies is to train
students and teachers with the competencies and skills
of the future, which are: argumentation, digital culture,
good communication, critical thinking, responsibility,
cooperation, and much more. Active methodologies are
the basis for creating more open learning environments,
with interactivity and cooperation between students. It
is the transformation of education, which motivates and
engages students, reduces dropout rates and failures,
and improves the experience as a whole. Also, studies
have shown that these methodologies improve grades
and help students develop emotional intelligence
beyond the basic curriculum. That being said, having in
mind the fundamentals and principles of the most
known active methodologies, match the second column
according to the information provided in the first one,
then check the correct answer.
( A ) Flipped classroom. ( B ) Project-based learning. ( C ) Case studies. ( D ) Peer teaching. ( E ) Gamification. ( F ) Inquiry-based learning.
( ) Students learn from each other through pairing and sharing learning objectives. It is an effective way to encourage collaboration and communication, and can help students retain information.
( ) It involves the use of game elements in non-game situations to increase motivation and learning. It can also be used in the classroom to increase student engagement, motivation, and knowledge retention while helping them to develop a positive attitude towards learning.
( )Students find solutions to problems mainly by themselves, and then present their findings to the class. It is an active approach that encourages students to become self-directed learners. It also emphasizes contextual and experiential approaches to learning.
( ) Students apply their knowledge to real-world problems, often open-ended. They also work on projects over an extended period of time – from a week up to a semester – that engage them in answering a complex question.
( ) Students are placed in an active learning role, promoting research, problem-solving, and highlevel cognitive skills. It challenges students to think critically and creatively to develop solutions.
( ) It focuses on problem solving and learning activities in the classroom, while content transmission happens outside of the classroom. Students learn content at home through readings, videos, or other activities before class. In class, students participate in activities like practice, application exercises, discussions, and team-based learning.
( A ) Flipped classroom. ( B ) Project-based learning. ( C ) Case studies. ( D ) Peer teaching. ( E ) Gamification. ( F ) Inquiry-based learning.
( ) Students learn from each other through pairing and sharing learning objectives. It is an effective way to encourage collaboration and communication, and can help students retain information.
( ) It involves the use of game elements in non-game situations to increase motivation and learning. It can also be used in the classroom to increase student engagement, motivation, and knowledge retention while helping them to develop a positive attitude towards learning.
( )Students find solutions to problems mainly by themselves, and then present their findings to the class. It is an active approach that encourages students to become self-directed learners. It also emphasizes contextual and experiential approaches to learning.
( ) Students apply their knowledge to real-world problems, often open-ended. They also work on projects over an extended period of time – from a week up to a semester – that engage them in answering a complex question.
( ) Students are placed in an active learning role, promoting research, problem-solving, and highlevel cognitive skills. It challenges students to think critically and creatively to develop solutions.
( ) It focuses on problem solving and learning activities in the classroom, while content transmission happens outside of the classroom. Students learn content at home through readings, videos, or other activities before class. In class, students participate in activities like practice, application exercises, discussions, and team-based learning.