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Q2672309 Inglês

About the topic Foreign and Second Language Learning, it is correct to say that:

Alternativas
Q2672308 Educação Física

“O esporte é, sem dúvida, não apenas um fenômeno social de maior expansão e valorização no mundo, mas o tema para diferentes abordagens teóricas (…)” (KUNZ, 2016).


Com o intuito de uma busca renovada para encontrar novas formas de ensino dos esportes na escola, deve-se:


1. Ter a competição e a concorrência como os princípios fundamentais e únicos para seu funcionamento.

2. Focar na dimensão da simples aprendizagem motora para os gestos esportivos.

3. Buscar a diversificação da prática, a partir de locais alternativos e arranjos de materiais com o intuito de mudar os desafios, os destaques, a relação com o meio e os resultados obtidos.

4. Considerar o aluno como o centro de interesse do ensino e não as atividades a serem realizadas.

5. Ter a sua orientação voltada exclusivamente à produção de rendimento a partir do modelo do mais veloz e mais forte.


Assinale a alternativa que indica todas as afirmativas corretas.

Alternativas
Q2672307 Inglês

The word furthermore in “Furthermore, games use clever AI (artificial intelligence).”, can be correctly classified as a(n):

Alternativas
Q2672305 Inglês

Study the following sentence:


The players then had to overcome these new difficulties to rebuild their civilization again from the beginning.


Pay attention to the words in bold and decide if the sentences below are ( T ) true or ( F ) false.


( ) the word difficulties is the plural form of difficulty.

( ) had is the past participle of have.

( ) the word their is an object pronoun.

( ) the word beginning is being used in the present continuous tense.


Choose the alternative which presents the correct sequence, from top to bottom.

Alternativas
Q2672303 Inglês

Text


The Psychology of Computer Games


These days, everyone is playing computer games: whether on their PC, games console, or smartphone.


In the busy modern world, we rarely have total control of our lives. .....(1)..... . Some computer games provide an antidote to this because they let players create and control the whole world. One example is Civilization, where players build a modern society from nothing. In earlier versions of the game, creator Sid Meier introduced a crisis. Some games included a moment where the player’s civilization collapses. The players then had to overcome these new difficulties to rebuild their civilization again from the beginning. In reality, the majority of players simply ignored the collapse. Most people just returned to an older version of the game. They had saved it for this purpose. People like computer games because it gives them total control.

In most computer games, you only learn one skill at a time. .....(2)..... . Once you have mastered this skill, you progress to the next level. Unlike real life, computer games give you plenty of time to learn. You aren’t immediately asked to do something too difficult. Users have control of the situation and that is very motivating.

This learning needs to work for everyone. In the game World of Warcraft, a player operates an avatar .................. himself or herself in an online fantasy world. The beginning of the game is easy, and .................. getting over the first challenges quickly, this gives players a feeling of achievement. However, the game is enormous. People who persevere with difficult tasks will learn a lot of new skills and explore areas that are inaccessible .................. beginners. Both beginners and experts can become immersed .................. a huge artificial world.

Most games are repetitive, and games designers need to find ways to stop people from becoming distracted and giving up. There are two ways of doing this. The first is the random reward where players win a surprise prize. .....(3)...... . In the real world, most people don’t notice when we do good things, but games are different.

Furthermore, games use clever AI (artificial intelligence). If you are inexperienced and play a soccer computer game against the computer, the computer could always win. Using AI, the computer adjusts its level of ability to equal the player. This means the human opponent always has a chance to win, and it keeps players interested in the game.

Winning isn’t everything, however. In computer games, failure is fun if the final screen shows an entertaining end for the character. Some players lose a game just to see what happens.

.....(4)..... . The virtual world is both more entertaining and less stressful than reality.

Many criticize computer games as just a waste of time. In fact, computer games are one of the greatest learning tools ever invented. Look at their uses in other fields. Flight simulators teach pilots how to cope with many difficult situations, which would be impossible any other way. A flight simulator is just a more sophisticated form of a computer game.

Mark the alternative which contains the correct meaning of the words.

Alternativas
Q2672302 Inglês

Text


The Psychology of Computer Games


These days, everyone is playing computer games: whether on their PC, games console, or smartphone.


In the busy modern world, we rarely have total control of our lives. .....(1)..... . Some computer games provide an antidote to this because they let players create and control the whole world. One example is Civilization, where players build a modern society from nothing. In earlier versions of the game, creator Sid Meier introduced a crisis. Some games included a moment where the player’s civilization collapses. The players then had to overcome these new difficulties to rebuild their civilization again from the beginning. In reality, the majority of players simply ignored the collapse. Most people just returned to an older version of the game. They had saved it for this purpose. People like computer games because it gives them total control.

In most computer games, you only learn one skill at a time. .....(2)..... . Once you have mastered this skill, you progress to the next level. Unlike real life, computer games give you plenty of time to learn. You aren’t immediately asked to do something too difficult. Users have control of the situation and that is very motivating.

This learning needs to work for everyone. In the game World of Warcraft, a player operates an avatar .................. himself or herself in an online fantasy world. The beginning of the game is easy, and .................. getting over the first challenges quickly, this gives players a feeling of achievement. However, the game is enormous. People who persevere with difficult tasks will learn a lot of new skills and explore areas that are inaccessible .................. beginners. Both beginners and experts can become immersed .................. a huge artificial world.

Most games are repetitive, and games designers need to find ways to stop people from becoming distracted and giving up. There are two ways of doing this. The first is the random reward where players win a surprise prize. .....(3)...... . In the real world, most people don’t notice when we do good things, but games are different.

Furthermore, games use clever AI (artificial intelligence). If you are inexperienced and play a soccer computer game against the computer, the computer could always win. Using AI, the computer adjusts its level of ability to equal the player. This means the human opponent always has a chance to win, and it keeps players interested in the game.

Winning isn’t everything, however. In computer games, failure is fun if the final screen shows an entertaining end for the character. Some players lose a game just to see what happens.

.....(4)..... . The virtual world is both more entertaining and less stressful than reality.

Many criticize computer games as just a waste of time. In fact, computer games are one of the greatest learning tools ever invented. Look at their uses in other fields. Flight simulators teach pilots how to cope with many difficult situations, which would be impossible any other way. A flight simulator is just a more sophisticated form of a computer game.

There are some prepositions missing in the third paragraph.


Choose the alternative that contains the correct ones to complete the sentence.

Alternativas
Q2672301 Inglês

Text


The Psychology of Computer Games


These days, everyone is playing computer games: whether on their PC, games console, or smartphone.


In the busy modern world, we rarely have total control of our lives. .....(1)..... . Some computer games provide an antidote to this because they let players create and control the whole world. One example is Civilization, where players build a modern society from nothing. In earlier versions of the game, creator Sid Meier introduced a crisis. Some games included a moment where the player’s civilization collapses. The players then had to overcome these new difficulties to rebuild their civilization again from the beginning. In reality, the majority of players simply ignored the collapse. Most people just returned to an older version of the game. They had saved it for this purpose. People like computer games because it gives them total control.

In most computer games, you only learn one skill at a time. .....(2)..... . Once you have mastered this skill, you progress to the next level. Unlike real life, computer games give you plenty of time to learn. You aren’t immediately asked to do something too difficult. Users have control of the situation and that is very motivating.

This learning needs to work for everyone. In the game World of Warcraft, a player operates an avatar .................. himself or herself in an online fantasy world. The beginning of the game is easy, and .................. getting over the first challenges quickly, this gives players a feeling of achievement. However, the game is enormous. People who persevere with difficult tasks will learn a lot of new skills and explore areas that are inaccessible .................. beginners. Both beginners and experts can become immersed .................. a huge artificial world.

Most games are repetitive, and games designers need to find ways to stop people from becoming distracted and giving up. There are two ways of doing this. The first is the random reward where players win a surprise prize. .....(3)...... . In the real world, most people don’t notice when we do good things, but games are different.

Furthermore, games use clever AI (artificial intelligence). If you are inexperienced and play a soccer computer game against the computer, the computer could always win. Using AI, the computer adjusts its level of ability to equal the player. This means the human opponent always has a chance to win, and it keeps players interested in the game.

Winning isn’t everything, however. In computer games, failure is fun if the final screen shows an entertaining end for the character. Some players lose a game just to see what happens.

.....(4)..... . The virtual world is both more entertaining and less stressful than reality.

Many criticize computer games as just a waste of time. In fact, computer games are one of the greatest learning tools ever invented. Look at their uses in other fields. Flight simulators teach pilots how to cope with many difficult situations, which would be impossible any other way. A flight simulator is just a more sophisticated form of a computer game.

From the way the article is written, we can infer that the author:

Alternativas
Q2672300 Inglês

Text


The Psychology of Computer Games


These days, everyone is playing computer games: whether on their PC, games console, or smartphone.


In the busy modern world, we rarely have total control of our lives. .....(1)..... . Some computer games provide an antidote to this because they let players create and control the whole world. One example is Civilization, where players build a modern society from nothing. In earlier versions of the game, creator Sid Meier introduced a crisis. Some games included a moment where the player’s civilization collapses. The players then had to overcome these new difficulties to rebuild their civilization again from the beginning. In reality, the majority of players simply ignored the collapse. Most people just returned to an older version of the game. They had saved it for this purpose. People like computer games because it gives them total control.

In most computer games, you only learn one skill at a time. .....(2)..... . Once you have mastered this skill, you progress to the next level. Unlike real life, computer games give you plenty of time to learn. You aren’t immediately asked to do something too difficult. Users have control of the situation and that is very motivating.

This learning needs to work for everyone. In the game World of Warcraft, a player operates an avatar .................. himself or herself in an online fantasy world. The beginning of the game is easy, and .................. getting over the first challenges quickly, this gives players a feeling of achievement. However, the game is enormous. People who persevere with difficult tasks will learn a lot of new skills and explore areas that are inaccessible .................. beginners. Both beginners and experts can become immersed .................. a huge artificial world.

Most games are repetitive, and games designers need to find ways to stop people from becoming distracted and giving up. There are two ways of doing this. The first is the random reward where players win a surprise prize. .....(3)...... . In the real world, most people don’t notice when we do good things, but games are different.

Furthermore, games use clever AI (artificial intelligence). If you are inexperienced and play a soccer computer game against the computer, the computer could always win. Using AI, the computer adjusts its level of ability to equal the player. This means the human opponent always has a chance to win, and it keeps players interested in the game.

Winning isn’t everything, however. In computer games, failure is fun if the final screen shows an entertaining end for the character. Some players lose a game just to see what happens.

.....(4)..... . The virtual world is both more entertaining and less stressful than reality.

Many criticize computer games as just a waste of time. In fact, computer games are one of the greatest learning tools ever invented. Look at their uses in other fields. Flight simulators teach pilots how to cope with many difficult situations, which would be impossible any other way. A flight simulator is just a more sophisticated form of a computer game.

Read the statements below:


1. Computer games designers use AI in sports games.

2. AI is used to make sure the human player always wins.

3. Using AI, games get harder or easier, depending on the ability of the human player.


Choose the alternative which presents the correct sentences.

Alternativas
Q2672299 Educação Física

“O Currículo é composto por saberes, os quais podemos classificar em saberes escolares e disciplinares” (PALMA, OLIVEIRA & PALMA, 2018).


Analise as afirmativas abaixo com relação à Educação Física no currículo escolar.


1. A organização do currículo deve ficar restrita e limitada à lista de conteúdos e aos métodos de avaliação do ensino e da aprendizagem.

2. Um currículo deve ser constituído sempre da mesma forma e por disciplinas isoladas e não pela interação dos conteúdos, sejam eles simples ou complexos.

3. O currículo e a sua organização, em uma perspectiva crítica, caminham juntos com uma educação superadora, porque vêm alinhados com valores e princípios educacionais crítico e éticos.

4. Enquanto projeto educativo, o currículo é importante. É primordial saber como ele se torna real, como é transformado em operação com significado e intencionalidade.

5. O currículo deve ser entendido como um documento legal, que descreve o processo de ensino e atende exclusivamente às demandas burocráticas da escola.


Assinale a alternativa que indica todas as afirmativas corretas.

Alternativas
Q2672298 Inglês

Text


The Psychology of Computer Games


These days, everyone is playing computer games: whether on their PC, games console, or smartphone.


In the busy modern world, we rarely have total control of our lives. .....(1)..... . Some computer games provide an antidote to this because they let players create and control the whole world. One example is Civilization, where players build a modern society from nothing. In earlier versions of the game, creator Sid Meier introduced a crisis. Some games included a moment where the player’s civilization collapses. The players then had to overcome these new difficulties to rebuild their civilization again from the beginning. In reality, the majority of players simply ignored the collapse. Most people just returned to an older version of the game. They had saved it for this purpose. People like computer games because it gives them total control.

In most computer games, you only learn one skill at a time. .....(2)..... . Once you have mastered this skill, you progress to the next level. Unlike real life, computer games give you plenty of time to learn. You aren’t immediately asked to do something too difficult. Users have control of the situation and that is very motivating.

This learning needs to work for everyone. In the game World of Warcraft, a player operates an avatar .................. himself or herself in an online fantasy world. The beginning of the game is easy, and .................. getting over the first challenges quickly, this gives players a feeling of achievement. However, the game is enormous. People who persevere with difficult tasks will learn a lot of new skills and explore areas that are inaccessible .................. beginners. Both beginners and experts can become immersed .................. a huge artificial world.

Most games are repetitive, and games designers need to find ways to stop people from becoming distracted and giving up. There are two ways of doing this. The first is the random reward where players win a surprise prize. .....(3)...... . In the real world, most people don’t notice when we do good things, but games are different.

Furthermore, games use clever AI (artificial intelligence). If you are inexperienced and play a soccer computer game against the computer, the computer could always win. Using AI, the computer adjusts its level of ability to equal the player. This means the human opponent always has a chance to win, and it keeps players interested in the game.

Winning isn’t everything, however. In computer games, failure is fun if the final screen shows an entertaining end for the character. Some players lose a game just to see what happens.

.....(4)..... . The virtual world is both more entertaining and less stressful than reality.

Many criticize computer games as just a waste of time. In fact, computer games are one of the greatest learning tools ever invented. Look at their uses in other fields. Flight simulators teach pilots how to cope with many difficult situations, which would be impossible any other way. A flight simulator is just a more sophisticated form of a computer game.

According to the article, losing a computer game:

Alternativas
Q2672297 Inglês

Text


The Psychology of Computer Games


These days, everyone is playing computer games: whether on their PC, games console, or smartphone.


In the busy modern world, we rarely have total control of our lives. .....(1)..... . Some computer games provide an antidote to this because they let players create and control the whole world. One example is Civilization, where players build a modern society from nothing. In earlier versions of the game, creator Sid Meier introduced a crisis. Some games included a moment where the player’s civilization collapses. The players then had to overcome these new difficulties to rebuild their civilization again from the beginning. In reality, the majority of players simply ignored the collapse. Most people just returned to an older version of the game. They had saved it for this purpose. People like computer games because it gives them total control.

In most computer games, you only learn one skill at a time. .....(2)..... . Once you have mastered this skill, you progress to the next level. Unlike real life, computer games give you plenty of time to learn. You aren’t immediately asked to do something too difficult. Users have control of the situation and that is very motivating.

This learning needs to work for everyone. In the game World of Warcraft, a player operates an avatar .................. himself or herself in an online fantasy world. The beginning of the game is easy, and .................. getting over the first challenges quickly, this gives players a feeling of achievement. However, the game is enormous. People who persevere with difficult tasks will learn a lot of new skills and explore areas that are inaccessible .................. beginners. Both beginners and experts can become immersed .................. a huge artificial world.

Most games are repetitive, and games designers need to find ways to stop people from becoming distracted and giving up. There are two ways of doing this. The first is the random reward where players win a surprise prize. .....(3)...... . In the real world, most people don’t notice when we do good things, but games are different.

Furthermore, games use clever AI (artificial intelligence). If you are inexperienced and play a soccer computer game against the computer, the computer could always win. Using AI, the computer adjusts its level of ability to equal the player. This means the human opponent always has a chance to win, and it keeps players interested in the game.

Winning isn’t everything, however. In computer games, failure is fun if the final screen shows an entertaining end for the character. Some players lose a game just to see what happens.

.....(4)..... . The virtual world is both more entertaining and less stressful than reality.

Many criticize computer games as just a waste of time. In fact, computer games are one of the greatest learning tools ever invented. Look at their uses in other fields. Flight simulators teach pilots how to cope with many difficult situations, which would be impossible any other way. A flight simulator is just a more sophisticated form of a computer game.

Look at the extract from the article below.


Most people just returned to an older version of the game. They had saved it for this purpose.


If the extract were written with a relative clause, which of the following options would be correct?

Alternativas
Q2672295 Inglês

Text


The Psychology of Computer Games


These days, everyone is playing computer games: whether on their PC, games console, or smartphone.


In the busy modern world, we rarely have total control of our lives. .....(1)..... . Some computer games provide an antidote to this because they let players create and control the whole world. One example is Civilization, where players build a modern society from nothing. In earlier versions of the game, creator Sid Meier introduced a crisis. Some games included a moment where the player’s civilization collapses. The players then had to overcome these new difficulties to rebuild their civilization again from the beginning. In reality, the majority of players simply ignored the collapse. Most people just returned to an older version of the game. They had saved it for this purpose. People like computer games because it gives them total control.

In most computer games, you only learn one skill at a time. .....(2)..... . Once you have mastered this skill, you progress to the next level. Unlike real life, computer games give you plenty of time to learn. You aren’t immediately asked to do something too difficult. Users have control of the situation and that is very motivating.

This learning needs to work for everyone. In the game World of Warcraft, a player operates an avatar .................. himself or herself in an online fantasy world. The beginning of the game is easy, and .................. getting over the first challenges quickly, this gives players a feeling of achievement. However, the game is enormous. People who persevere with difficult tasks will learn a lot of new skills and explore areas that are inaccessible .................. beginners. Both beginners and experts can become immersed .................. a huge artificial world.

Most games are repetitive, and games designers need to find ways to stop people from becoming distracted and giving up. There are two ways of doing this. The first is the random reward where players win a surprise prize. .....(3)...... . In the real world, most people don’t notice when we do good things, but games are different.

Furthermore, games use clever AI (artificial intelligence). If you are inexperienced and play a soccer computer game against the computer, the computer could always win. Using AI, the computer adjusts its level of ability to equal the player. This means the human opponent always has a chance to win, and it keeps players interested in the game.

Winning isn’t everything, however. In computer games, failure is fun if the final screen shows an entertaining end for the character. Some players lose a game just to see what happens.

.....(4)..... . The virtual world is both more entertaining and less stressful than reality.

Many criticize computer games as just a waste of time. In fact, computer games are one of the greatest learning tools ever invented. Look at their uses in other fields. Flight simulators teach pilots how to cope with many difficult situations, which would be impossible any other way. A flight simulator is just a more sophisticated form of a computer game.

The numbered spaces in the article can be filled with the following sentences:


( ) For example, in an adventure game, it might be how to climb or to operate a vehicle.

( ) In any case, the players usually get over the defeat in seconds.

( ) For example, in Nintendo’s Wii Sports, you get a star if you hit a particularly good golf shot.

( ) Bosses, teachers, parents, and the government tell us how to behave.


Choose the alternative which presents the correct sequence, from top to bottom.

Alternativas
Q2672292 Educação Física

“A explosão inicial, com perspectivas de uma verdadeira revolução na área, em alusão ao movimento crítico da Educação Física brasileira, parece ter cedido espaço a certa passividade, conformismo ou pouco interesse em mudanças mais radicais” (KUNZ, 2006).


Analise as afirmativas abaixo com relação à Concepção Crítico-Emancipatória da Educação Física.


1. Preconiza que o esporte não deve ser tematizado na escola por não objetivar o desenvolvimento dos sujeitos em relação a determinadas competências imprescindíveis à formação crítica e emancipada.

2. Pressupõe que a prática pedagógica da Educação Física seja sistematizada a partir das seguintes categorias: formação, aprimoramento e competição.

3. Engendra consideráveis críticas ao esporte como conteúdo de ensino da Educação Física, pautada no pressuposto de que este é tratado na escola como cópia irrefletida de sua manifestação de rendimento e/ou de performance.

4. Perspectiva ressignificar a prática pedagógica da Educação Física na escola, atribuindo incumbências e ações didático-metodológicas outras que o mero exercício de habilidades esportivas.

5. Sugere desconstruir imagens negativas do esporte que poderiam ser criadas através de práticas autoritárias e domestificadoras.


Assinale a alternativa que indica todas as afirmativas corretas.

Alternativas
Q2672289 Educação Física

”Novas exigências são impostas nas diversas esferas da vida – educação, saúde e lazer – são “mercados” em expansão” (DRUKERT, 1995).


Identifique abaixo as afirmativas verdadeiras ( V ) e as falsas ( F ) com relação às práticas corporais no âmbito do lazer e cultura.


( ) As práticas corporais no âmbito do lazer, considerando seus aspectos educativos, contribuem para a compreensão do novo mundo social e a intervenção nele.

( ) É possível, a partir de vivências corporais conscientes e consistentes no âmbito do lazer, buscar elementos para a construção da melhoria da qualidade de vida.

( ) As práticas corporais são expressão da sociedade e da cultura e são suscetíveis às dinâmicas que regem o mundo atual. Elas não escapam das lógicas de mercado que servem de base para a sociedade capitalista e são transformadas em produtos a serem consumidos.

( ) Dentre as práticas corporais, o esporte é um elemento de grande destaque na contemporaneidade, sendo foco de atenção da mídia e do mercado, podendo ser considerado uma manifestação corporal que é síntese dos valores predominantes da sociedade atual: competição, individualismo, concorrência.

( ) As cidades brasileiras, em geral, demonstram carência no que diz respeito à prática de esporte e de lazer como direitos sociais que possibilitem a constituição da cidadania e da emancipação humana, numa perspectiva popular que leve as pessoas a conviverem melhor em suas respectivas comunidades.


Assinale a alternativa que indica a sequência correta, de cima para baixo.

Alternativas
Q2672288 Educação Física

“O desenvolvimento das habilidades motoras fundamentais (HMFs) é essencial para o alcance da proficiência em vários esportes, jogos e danças de uma cultura” (GALLAHUE, OZMUN &GOODWAY, 2013).


Arremessar é uma das HMFs mais úteis funcionalmente; é inerente aos esportes como handebol e basquetebol. Ao longo do tempo, os pesquisadores têm examinado o arremesso pela abordagem do produto e/ou do processo.


Qual o objetivo da análise de um arremesso pela abordagem do processo?

Alternativas
Q2672285 Educação Física

“Aspectos pedagógicos podem ser entendidos como temas pertencentes a um grande hall da área de conhecimento (…)” (TOLEDO, 2014).


Analise as afirmativas abaixo com relação às premissas pedagógicas para o ensino dos esportes.


1. O educando deve respeitar o educador, mas não ser submisso a ele, e o educador deve ter autoridade e não ser autoritário.

2. A autonomia deve ser propiciada ao educando, para que pense sobre o conhecimento e suas práticas em comunhão com o educador, entendendo- o como um mediador desse processo.

3. O educador deve inibir a curiosidade e os questionamentos dos alunos e apenas fazer cumprir o seu planejamento.

4. O educador deve estabelecer uma ligação entre os saberes curriculares fundamentais e as experiências sociais que os educandos possuem.

5. O educador deve estimular no educando sua capacidade de subserviência, sua indiferença e sua submissão.


Assinale a alternativa que indica todas as afirmativas corretas.

Alternativas
Q2672284 Educação Física

“A compreensão de definições utilizadas para o ciclo da marcha, ou passada, favorece sua análise de forma mais abrangente e sistemática” (MOREIRA & RUSSO, 2005).


Na realização de uma passada, como é chamada a ação que compreende a distância ou o momento entre o toque do calcanhar de um dos pés e o toque do calcanhar do pé oposto no solo?

Alternativas
Q2672283 Educação Física

“Uma questão bastante discutida e refletida nos meios acadêmicos é a especialização esportiva precoce, realizada através da proposição de atividades esportivas competitivas que, via de regra, são precedidas de rigorosos comportamentos inadequados ao desenvolvimento infantil com o objetivo do máximo desempenho esportivo.”(RAMOS & NEVES).


Analise as afirmativas abaixo com relação aos problemas que um treinamento especializado precoce pode provocar sobre a vida da criança e especialmente seu futuro.


1. Formação escolar deficiente, devido à grande exigência em acompanhar com êxito a carreira esportiva.

2. Reduzida participação em atividades, brincadeiras e jogos do mundo infantil, indispensáveis para o desenvolvimento da personalidade na infância.

3. Estresse de competição: que se caracteriza por um sentimento de medo e insegurança, causado principalmente por conflitos oriundos de uma prática excessivamente competitiva.

4. Saturação esportiva: que se manifesta quando a criança apresenta sinais de desânimo e desinteresse em continuar a prática do esporte.

5. Lesões: que advêm, principalmente, pela prática em excesso e inadequada para a faixa etária.


Assinale a alternativa que indica todas as afirmativas corretas.

Alternativas
Q2672281 Educação Física

De acordo com Magill (2000), quatro características gerais do desempenho são observadas à medida que ocorre a aprendizagem de habilidades.


“À medida que um indivíduo melhora a aprendizagem de uma habilidade, sua capacidade de desempenho melhorada se estende por períodos maiores.”


A qual característica geral do desempenho o conceito se refere?

Alternativas
Q2672279 Educação Física

“As brincadeiras e os jogos são utilizados como ferramentas para o estímulo das aprendizagens em diferentes áreas do conhecimento” (SILVA, FERREIRA & SILVA, 2021).


Identifique abaixo as afirmativas verdadeiras ( V ) e as falsas ( F ) com relação aos jogos e brincadeiras na Educação Física escolar.


( ) São mediadores de situações que carregam inúmeros sentidos atribuídos a uma prática lúdica e devem estar restritos à hora do recreio.

( ) São ações inerentes ao ser humano e estimulam relações prazerosas entre o brincar e o aprender.

( ) Por meio da experimentação destas ações o aluno pode vivenciar múltiplas relações de condutas comportamentais, que permitem descobertas variáveis, como lidar consigo e com o próximo.

( ) Devem ser conteúdos da Educação física, pois o trabalho com o corpo amplia-se nas múltiplas relações experienciais dos educandos.

( ) Os jogos competitivos não podem ser objetos da Educação Física escolar por avivar a agressividade.


Assinale a alternativa que indica todas as afirmativas corretas.

Alternativas
Respostas
2241: B
2242: B
2243: A
2244: C
2245: E
2246: A
2247: C
2248: D
2249: C
2250: A
2251: D
2252: B
2253: E
2254: A
2255: C
2256: B
2257: A
2258: E
2259: A
2260: D