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O processo socio interacional de construir conhecimento linguístico e aprender a usá-lo já foi percorrido pelo aluno no desafio de aprender sua língua materna. Neste percurso, o aluno já aprendeu usos da linguagem com os quais pode não ter se familiarizado em casa (por exemplo, na leitura e na produção de um texto escrito), tendo também interiorizado sua natureza socio interacional, o aluno já sabe muito sobre sua língua materna e sobre como usá-la, ou seja, sabe muito sobre linguagem. Em linhas gerais, o que a aprendizagem de uma Língua Estrangeira vai fazer é:
Marque (V) para Verdadeiro e (F) para Falso:
( ) Aumentar o conhecimento sobre linguagem que o aluno construiu sobre sua língua materna.
( ) Fazer uso de comparações da língua materna com a língua estrangeira em vários níveis.
( ) Possibilitar que o aluno, ao se envolver nos processos de construir significados nessa língua, se constitua em um ser discursivo no uso de uma língua estrangeira.
Assinale a sequência CORRETA:
De acordo com o PCN – Língua estrangeira, espera-se que o aluno ao fim do ensino fundamental seja capaz de:
Marque a alternativa INCORRETA:
A BNCC de Língua Inglesa para o Ensino Fundamental – Anos Finais está organizada por eixos, unidades temáticas, objetos de conhecimento e habilidades. Com base nessa afirmação analise:
I. As unidades temáticas, em sua grande maioria, repetem-se e são ampliadas as habilidades a elas correspondentes.
II. Para cada unidade temática, foram selecionados objetos de conhecimento e habilidades a ser enfatizados em cada ano de escolaridade (6º, 7º, 8º e 9º anos).
III. Servem de referência para a construção dos currículos e planejamentos de ensino, que devem ser complementados e/ou redimensionados conforme as especificidades dos contextos locais.
Assinale a resposta CORRETA:
Read the following paragraph:
The communicative .......................... in language teaching starts from a .......................... of language as communication. The goal of language teaching is to communicative competence.
Choose the alternative that contains the correct missing words:
Study these sentences below about the National Curriculum Parameters and decide if they are ( T ) true or ( F ) false.
( ) The curriculum reform for Secondary Education is based on findings about the changes in knowledge and their implications in the knowledge processes and social relations only.
( ) Due to the amount of information produced as a result of the new technologies increased constantly, hence determining new parameters for the professional schooling of citizens.
( ) The new paradigm stems from the understanding that the competencies that are desirable for full human development are increasingly similar to the requirements for one’s inclusion in the production process.
( ) A new curriculum concept for Secondary Education must reflect ancient developments and, considering the speed at which changes have occurred in the fields of teaching English as a second language.
Choose the alternative which presents the correct sequence, from top to bottom.
Analyze the sentences below according to structure and grammar use.
1. The words earlier and older, in the first paragraph are examples of the comparative of superiority form.
2. The word everyone, in the first line, can be replaced by everybody without changing its meaning.
3. The negative form of the sentence This learning needs to work for everyone is These learnings needs to work for everyone.
4. The word its, in paragraph 6, refers to the player.
Choose the alternative which presents the correct sentences.
About the topic Foreign and Second Language Learning, it is correct to say that:
The word furthermore in “Furthermore, games use clever AI (artificial intelligence).”, can be correctly classified as a(n):
Study the following sentence:
The players then had to overcome these new difficulties to rebuild their civilization again from the beginning.
Pay attention to the words in bold and decide if the sentences below are ( T ) true or ( F ) false.
( ) the word difficulties is the plural form of difficulty.
( ) had is the past participle of have.
( ) the word their is an object pronoun.
( ) the word beginning is being used in the present continuous tense.
Choose the alternative which presents the correct sequence, from top to bottom.
Text
The Psychology of Computer Games
These days, everyone is playing computer games: whether on their PC, games console, or smartphone.
In the busy modern world, we rarely have total control of our lives. .....(1)..... . Some computer games provide an antidote to this because they let players create and control the whole world. One example is Civilization, where players build a modern society from nothing. In earlier versions of the game, creator Sid Meier introduced a crisis. Some games included a moment where the player’s civilization collapses. The players then had to overcome these new difficulties to rebuild their civilization again from the beginning. In reality, the majority of players simply ignored the collapse. Most people just returned to an older version of the game. They had saved it for this purpose. People like computer games because it gives them total control.
In most computer games, you only learn one skill at a time. .....(2)..... . Once you have mastered this skill, you progress to the next level. Unlike real life, computer games give you plenty of time to learn. You aren’t immediately asked to do something too difficult. Users have control of the situation and that is very motivating.
This learning needs to work for everyone. In the game World of Warcraft, a player operates an avatar .................. himself or herself in an online fantasy world. The beginning of the game is easy, and .................. getting over the first challenges quickly, this gives players a feeling of achievement. However, the game is enormous. People who persevere with difficult tasks will learn a lot of new skills and explore areas that are inaccessible .................. beginners. Both beginners and experts can become immersed .................. a huge artificial world.
Most games are repetitive, and games designers need to find ways to stop people from becoming distracted and giving up. There are two ways of doing this. The first is the random reward where players win a surprise prize. .....(3)...... . In the real world, most people don’t notice when we do good things, but games are different.
Furthermore, games use clever AI (artificial intelligence). If you are inexperienced and play a soccer computer game against the computer, the computer could always win. Using AI, the computer adjusts its level of ability to equal the player. This means the human opponent always has a chance to win, and it keeps players interested in the game.
Winning isn’t everything, however. In computer games, failure is fun if the final screen shows an entertaining end for the character. Some players lose a game just to see what happens.
.....(4)..... . The virtual world is both more entertaining and less stressful than reality.
Many criticize computer games as just a waste of time. In fact, computer games are one of the greatest learning tools ever invented. Look at their uses in other fields. Flight simulators teach pilots how to cope with many difficult situations, which would be impossible any other way. A flight simulator is just a more sophisticated form of a computer game.
Mark the alternative which contains the correct meaning of the words.
Text
The Psychology of Computer Games
These days, everyone is playing computer games: whether on their PC, games console, or smartphone.
In the busy modern world, we rarely have total control of our lives. .....(1)..... . Some computer games provide an antidote to this because they let players create and control the whole world. One example is Civilization, where players build a modern society from nothing. In earlier versions of the game, creator Sid Meier introduced a crisis. Some games included a moment where the player’s civilization collapses. The players then had to overcome these new difficulties to rebuild their civilization again from the beginning. In reality, the majority of players simply ignored the collapse. Most people just returned to an older version of the game. They had saved it for this purpose. People like computer games because it gives them total control.
In most computer games, you only learn one skill at a time. .....(2)..... . Once you have mastered this skill, you progress to the next level. Unlike real life, computer games give you plenty of time to learn. You aren’t immediately asked to do something too difficult. Users have control of the situation and that is very motivating.
This learning needs to work for everyone. In the game World of Warcraft, a player operates an avatar .................. himself or herself in an online fantasy world. The beginning of the game is easy, and .................. getting over the first challenges quickly, this gives players a feeling of achievement. However, the game is enormous. People who persevere with difficult tasks will learn a lot of new skills and explore areas that are inaccessible .................. beginners. Both beginners and experts can become immersed .................. a huge artificial world.
Most games are repetitive, and games designers need to find ways to stop people from becoming distracted and giving up. There are two ways of doing this. The first is the random reward where players win a surprise prize. .....(3)...... . In the real world, most people don’t notice when we do good things, but games are different.
Furthermore, games use clever AI (artificial intelligence). If you are inexperienced and play a soccer computer game against the computer, the computer could always win. Using AI, the computer adjusts its level of ability to equal the player. This means the human opponent always has a chance to win, and it keeps players interested in the game.
Winning isn’t everything, however. In computer games, failure is fun if the final screen shows an entertaining end for the character. Some players lose a game just to see what happens.
.....(4)..... . The virtual world is both more entertaining and less stressful than reality.
Many criticize computer games as just a waste of time. In fact, computer games are one of the greatest learning tools ever invented. Look at their uses in other fields. Flight simulators teach pilots how to cope with many difficult situations, which would be impossible any other way. A flight simulator is just a more sophisticated form of a computer game.
There are some prepositions missing in the third paragraph.
Choose the alternative that contains the correct ones to complete the sentence.
Text
The Psychology of Computer Games
These days, everyone is playing computer games: whether on their PC, games console, or smartphone.
In the busy modern world, we rarely have total control of our lives. .....(1)..... . Some computer games provide an antidote to this because they let players create and control the whole world. One example is Civilization, where players build a modern society from nothing. In earlier versions of the game, creator Sid Meier introduced a crisis. Some games included a moment where the player’s civilization collapses. The players then had to overcome these new difficulties to rebuild their civilization again from the beginning. In reality, the majority of players simply ignored the collapse. Most people just returned to an older version of the game. They had saved it for this purpose. People like computer games because it gives them total control.
In most computer games, you only learn one skill at a time. .....(2)..... . Once you have mastered this skill, you progress to the next level. Unlike real life, computer games give you plenty of time to learn. You aren’t immediately asked to do something too difficult. Users have control of the situation and that is very motivating.
This learning needs to work for everyone. In the game World of Warcraft, a player operates an avatar .................. himself or herself in an online fantasy world. The beginning of the game is easy, and .................. getting over the first challenges quickly, this gives players a feeling of achievement. However, the game is enormous. People who persevere with difficult tasks will learn a lot of new skills and explore areas that are inaccessible .................. beginners. Both beginners and experts can become immersed .................. a huge artificial world.
Most games are repetitive, and games designers need to find ways to stop people from becoming distracted and giving up. There are two ways of doing this. The first is the random reward where players win a surprise prize. .....(3)...... . In the real world, most people don’t notice when we do good things, but games are different.
Furthermore, games use clever AI (artificial intelligence). If you are inexperienced and play a soccer computer game against the computer, the computer could always win. Using AI, the computer adjusts its level of ability to equal the player. This means the human opponent always has a chance to win, and it keeps players interested in the game.
Winning isn’t everything, however. In computer games, failure is fun if the final screen shows an entertaining end for the character. Some players lose a game just to see what happens.
.....(4)..... . The virtual world is both more entertaining and less stressful than reality.
Many criticize computer games as just a waste of time. In fact, computer games are one of the greatest learning tools ever invented. Look at their uses in other fields. Flight simulators teach pilots how to cope with many difficult situations, which would be impossible any other way. A flight simulator is just a more sophisticated form of a computer game.
From the way the article is written, we can infer that the author:
Text
The Psychology of Computer Games
These days, everyone is playing computer games: whether on their PC, games console, or smartphone.
In the busy modern world, we rarely have total control of our lives. .....(1)..... . Some computer games provide an antidote to this because they let players create and control the whole world. One example is Civilization, where players build a modern society from nothing. In earlier versions of the game, creator Sid Meier introduced a crisis. Some games included a moment where the player’s civilization collapses. The players then had to overcome these new difficulties to rebuild their civilization again from the beginning. In reality, the majority of players simply ignored the collapse. Most people just returned to an older version of the game. They had saved it for this purpose. People like computer games because it gives them total control.
In most computer games, you only learn one skill at a time. .....(2)..... . Once you have mastered this skill, you progress to the next level. Unlike real life, computer games give you plenty of time to learn. You aren’t immediately asked to do something too difficult. Users have control of the situation and that is very motivating.
This learning needs to work for everyone. In the game World of Warcraft, a player operates an avatar .................. himself or herself in an online fantasy world. The beginning of the game is easy, and .................. getting over the first challenges quickly, this gives players a feeling of achievement. However, the game is enormous. People who persevere with difficult tasks will learn a lot of new skills and explore areas that are inaccessible .................. beginners. Both beginners and experts can become immersed .................. a huge artificial world.
Most games are repetitive, and games designers need to find ways to stop people from becoming distracted and giving up. There are two ways of doing this. The first is the random reward where players win a surprise prize. .....(3)...... . In the real world, most people don’t notice when we do good things, but games are different.
Furthermore, games use clever AI (artificial intelligence). If you are inexperienced and play a soccer computer game against the computer, the computer could always win. Using AI, the computer adjusts its level of ability to equal the player. This means the human opponent always has a chance to win, and it keeps players interested in the game.
Winning isn’t everything, however. In computer games, failure is fun if the final screen shows an entertaining end for the character. Some players lose a game just to see what happens.
.....(4)..... . The virtual world is both more entertaining and less stressful than reality.
Many criticize computer games as just a waste of time. In fact, computer games are one of the greatest learning tools ever invented. Look at their uses in other fields. Flight simulators teach pilots how to cope with many difficult situations, which would be impossible any other way. A flight simulator is just a more sophisticated form of a computer game.
Read the statements below:
1. Computer games designers use AI in sports games.
2. AI is used to make sure the human player always wins.
3. Using AI, games get harder or easier, depending on the ability of the human player.
Choose the alternative which presents the correct sentences.
Text
The Psychology of Computer Games
These days, everyone is playing computer games: whether on their PC, games console, or smartphone.
In the busy modern world, we rarely have total control of our lives. .....(1)..... . Some computer games provide an antidote to this because they let players create and control the whole world. One example is Civilization, where players build a modern society from nothing. In earlier versions of the game, creator Sid Meier introduced a crisis. Some games included a moment where the player’s civilization collapses. The players then had to overcome these new difficulties to rebuild their civilization again from the beginning. In reality, the majority of players simply ignored the collapse. Most people just returned to an older version of the game. They had saved it for this purpose. People like computer games because it gives them total control.
In most computer games, you only learn one skill at a time. .....(2)..... . Once you have mastered this skill, you progress to the next level. Unlike real life, computer games give you plenty of time to learn. You aren’t immediately asked to do something too difficult. Users have control of the situation and that is very motivating.
This learning needs to work for everyone. In the game World of Warcraft, a player operates an avatar .................. himself or herself in an online fantasy world. The beginning of the game is easy, and .................. getting over the first challenges quickly, this gives players a feeling of achievement. However, the game is enormous. People who persevere with difficult tasks will learn a lot of new skills and explore areas that are inaccessible .................. beginners. Both beginners and experts can become immersed .................. a huge artificial world.
Most games are repetitive, and games designers need to find ways to stop people from becoming distracted and giving up. There are two ways of doing this. The first is the random reward where players win a surprise prize. .....(3)...... . In the real world, most people don’t notice when we do good things, but games are different.
Furthermore, games use clever AI (artificial intelligence). If you are inexperienced and play a soccer computer game against the computer, the computer could always win. Using AI, the computer adjusts its level of ability to equal the player. This means the human opponent always has a chance to win, and it keeps players interested in the game.
Winning isn’t everything, however. In computer games, failure is fun if the final screen shows an entertaining end for the character. Some players lose a game just to see what happens.
.....(4)..... . The virtual world is both more entertaining and less stressful than reality.
Many criticize computer games as just a waste of time. In fact, computer games are one of the greatest learning tools ever invented. Look at their uses in other fields. Flight simulators teach pilots how to cope with many difficult situations, which would be impossible any other way. A flight simulator is just a more sophisticated form of a computer game.
According to the article, losing a computer game:
Text
The Psychology of Computer Games
These days, everyone is playing computer games: whether on their PC, games console, or smartphone.
In the busy modern world, we rarely have total control of our lives. .....(1)..... . Some computer games provide an antidote to this because they let players create and control the whole world. One example is Civilization, where players build a modern society from nothing. In earlier versions of the game, creator Sid Meier introduced a crisis. Some games included a moment where the player’s civilization collapses. The players then had to overcome these new difficulties to rebuild their civilization again from the beginning. In reality, the majority of players simply ignored the collapse. Most people just returned to an older version of the game. They had saved it for this purpose. People like computer games because it gives them total control.
In most computer games, you only learn one skill at a time. .....(2)..... . Once you have mastered this skill, you progress to the next level. Unlike real life, computer games give you plenty of time to learn. You aren’t immediately asked to do something too difficult. Users have control of the situation and that is very motivating.
This learning needs to work for everyone. In the game World of Warcraft, a player operates an avatar .................. himself or herself in an online fantasy world. The beginning of the game is easy, and .................. getting over the first challenges quickly, this gives players a feeling of achievement. However, the game is enormous. People who persevere with difficult tasks will learn a lot of new skills and explore areas that are inaccessible .................. beginners. Both beginners and experts can become immersed .................. a huge artificial world.
Most games are repetitive, and games designers need to find ways to stop people from becoming distracted and giving up. There are two ways of doing this. The first is the random reward where players win a surprise prize. .....(3)...... . In the real world, most people don’t notice when we do good things, but games are different.
Furthermore, games use clever AI (artificial intelligence). If you are inexperienced and play a soccer computer game against the computer, the computer could always win. Using AI, the computer adjusts its level of ability to equal the player. This means the human opponent always has a chance to win, and it keeps players interested in the game.
Winning isn’t everything, however. In computer games, failure is fun if the final screen shows an entertaining end for the character. Some players lose a game just to see what happens.
.....(4)..... . The virtual world is both more entertaining and less stressful than reality.
Many criticize computer games as just a waste of time. In fact, computer games are one of the greatest learning tools ever invented. Look at their uses in other fields. Flight simulators teach pilots how to cope with many difficult situations, which would be impossible any other way. A flight simulator is just a more sophisticated form of a computer game.
Look at the extract from the article below.
Most people just returned to an older version of the game. They had saved it for this purpose.
If the extract were written with a relative clause, which of the following options would be correct?
Text
The Psychology of Computer Games
These days, everyone is playing computer games: whether on their PC, games console, or smartphone.
In the busy modern world, we rarely have total control of our lives. .....(1)..... . Some computer games provide an antidote to this because they let players create and control the whole world. One example is Civilization, where players build a modern society from nothing. In earlier versions of the game, creator Sid Meier introduced a crisis. Some games included a moment where the player’s civilization collapses. The players then had to overcome these new difficulties to rebuild their civilization again from the beginning. In reality, the majority of players simply ignored the collapse. Most people just returned to an older version of the game. They had saved it for this purpose. People like computer games because it gives them total control.
In most computer games, you only learn one skill at a time. .....(2)..... . Once you have mastered this skill, you progress to the next level. Unlike real life, computer games give you plenty of time to learn. You aren’t immediately asked to do something too difficult. Users have control of the situation and that is very motivating.
This learning needs to work for everyone. In the game World of Warcraft, a player operates an avatar .................. himself or herself in an online fantasy world. The beginning of the game is easy, and .................. getting over the first challenges quickly, this gives players a feeling of achievement. However, the game is enormous. People who persevere with difficult tasks will learn a lot of new skills and explore areas that are inaccessible .................. beginners. Both beginners and experts can become immersed .................. a huge artificial world.
Most games are repetitive, and games designers need to find ways to stop people from becoming distracted and giving up. There are two ways of doing this. The first is the random reward where players win a surprise prize. .....(3)...... . In the real world, most people don’t notice when we do good things, but games are different.
Furthermore, games use clever AI (artificial intelligence). If you are inexperienced and play a soccer computer game against the computer, the computer could always win. Using AI, the computer adjusts its level of ability to equal the player. This means the human opponent always has a chance to win, and it keeps players interested in the game.
Winning isn’t everything, however. In computer games, failure is fun if the final screen shows an entertaining end for the character. Some players lose a game just to see what happens.
.....(4)..... . The virtual world is both more entertaining and less stressful than reality.
Many criticize computer games as just a waste of time. In fact, computer games are one of the greatest learning tools ever invented. Look at their uses in other fields. Flight simulators teach pilots how to cope with many difficult situations, which would be impossible any other way. A flight simulator is just a more sophisticated form of a computer game.
The numbered spaces in the article can be filled with the following sentences:
( ) For example, in an adventure game, it might be how to climb or to operate a vehicle.
( ) In any case, the players usually get over the defeat in seconds.
( ) For example, in Nintendo’s Wii Sports, you get a star if you hit a particularly good golf shot.
( ) Bosses, teachers, parents, and the government tell us how to behave.
Choose the alternative which presents the correct sequence, from top to bottom.
Analise o texto abaixo:
Sobre práticas nos Componentes Curriculares das Línguas, a interação social acontece sempre no âmbito de algum ................................................................. em alguma esfera da atividade humana, incluindo uma maior especificação sobre como os recursos de ........................................................... e gramática são aplicados.
Assinale a alternativa que completa corretamente as lacunas do texto.
A importância da compreensão oral no aprendizado de uma segunda língua torna-se, muitas vezes, superestimada em ambientes que se dedicam ao ensino e aprendizagem de línguas estrangeiras.
Em relação ao tema “Compreensão: Leitura e Ausculta”, é correto afirmar que:
Analise o texto abaixo:
No que se refere à Concepção de linguagem, esta deixou de ser entendida apenas como expressão do ..................................................... para ser vista como um instrumento de ..................................................., pois envolve um interlocutor e uma mensagem que precisa ser compreendida.
Assinale a alternativa que completa corretamente as lacunas do texto.
Assinale a alternativa correta de acordo com a Proposta Curricular da Rede Municipal de Ensino de Florianópolis (2016), acerca do tema contextualização da Área de Linguagens.