Questões de Vestibular MACKENZIE 2012 para vestibular
Foram encontradas 60 questões
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I. O texto faz implicitamente uma crítica ao Carnaval dos nossos tempos, concentrados no luxo televisivo e espetacular das dispendiosas escolas de samba.
II. O narrador observa, nostalgicamente, velhos tempos carnavalescos da cidade carioca, quando imperava a alegria das marchinhas e do Carnaval de rua.
III. A leveza das letras e ritmo das marchinhas são contrapostos a um ritmo pesado e nada leve dos sambas-enredo atuais.
Assinale:
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I. Trata-se de um texto que exemplifica uma tendência da poesia contemporânea marcada pela oposição a padrões acadêmicos rígidos, obedecidos, por exemplo, pela poesia parnasiana.
II. A proposta estética implícita nesse poema confirma posições defendidas pelo movimento modernista brasileiro de 22.
III. O poema valoriza clichês linguísticos – por exemplo, sujeito escaleno e agramática – , como forma de criticar o experimentalismo estético.
Assinale
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I. Evidência de metáforas na composição do discurso descritivo.
II. Marca linguística que denuncia a presença do interlocutor no texto.
III. Sinais explícitos de reflexão metalinguística, ou seja, discurso que tematiza o próprio fazer literário.
No texto,
The following text refers to question.
But more important, the state’s case was built on assumptions – that violent games cause children psychological or neurological harm and make them more aggressive and likely to harm other people – that are not supported by evidence. In the end, the case serves only to highlight __________ ( I ) __________ .
Many people assume that video game violence is awful, but these people haven’t played many video games. The state based its examples of depravity almost exclusively on a little-known game called Postal 2, which is rarely played by children or young teens. The game is outrageous as you can kill animals. A trailer for Postal 3 encourages players to “shoot moms in the face!”
This may sound disturbing, but it’s also ridiculous. And young people know it: as one 13-year-old said during a study I conducted at Harvard, “With video games, you know it’s fake.”
In my research on middle school students, the most popular game series among boys was Grand Theft Auto, which allows players to commit cartoon violence with chain saws as well as do perfectly benign things like deliver pizza on a scooter.
Teenage boys may be more interested in violence, but there’s no evidence that this leads to violent behavior in real life. F.B.I. data shows that youth violence continues to decline; it is now at its lowest rate in years, while bullying appears to be stable or decreasing.
This certainly does not prove that video games are harmless. The violent games most often played by young teens, like most of the Grand Theft Auto series, are rated M, for a reason and need parental supervision.
But violence in video games may be less harmful than violence in movies or on the evening news. It seems reasonable but virtually acting out a murder is worse than watching one. But there is no research supporting this, and one could say that interactivity makes games less harmful: the player controls the action, and can stop playing if she or he feels overwhelmed or upset. And there is much better evidence to support psychological harm from exposure to violence on TV news. In fact, such games (in moderation) may actually have some positive effects on developing minds.
The following text refers to question.
But more important, the state’s case was built on assumptions – that violent games cause children psychological or neurological harm and make them more aggressive and likely to harm other people – that are not supported by evidence. In the end, the case serves only to highlight __________ ( I ) __________ .
Many people assume that video game violence is awful, but these people haven’t played many video games. The state based its examples of depravity almost exclusively on a little-known game called Postal 2, which is rarely played by children or young teens. The game is outrageous as you can kill animals. A trailer for Postal 3 encourages players to “shoot moms in the face!”
This may sound disturbing, but it’s also ridiculous. And young people know it: as one 13-year-old said during a study I conducted at Harvard, “With video games, you know it’s fake.”
In my research on middle school students, the most popular game series among boys was Grand Theft Auto, which allows players to commit cartoon violence with chain saws as well as do perfectly benign things like deliver pizza on a scooter.
Teenage boys may be more interested in violence, but there’s no evidence that this leads to violent behavior in real life. F.B.I. data shows that youth violence continues to decline; it is now at its lowest rate in years, while bullying appears to be stable or decreasing.
This certainly does not prove that video games are harmless. The violent games most often played by young teens, like most of the Grand Theft Auto series, are rated M, for a reason and need parental supervision.
But violence in video games may be less harmful than violence in movies or on the evening news. It seems reasonable but virtually acting out a murder is worse than watching one. But there is no research supporting this, and one could say that interactivity makes games less harmful: the player controls the action, and can stop playing if she or he feels overwhelmed or upset. And there is much better evidence to support psychological harm from exposure to violence on TV news. In fact, such games (in moderation) may actually have some positive effects on developing minds.
And the show is just beginning. “The Mahler Project is immense,” says Deborah Borda, president and chief executive of the L.A. Phil. “When we planned it, I don’t think the two of us completely took in how big it would turn out to be.” It is the kind of bar-raising command performance that audiences have come to expect from the Venezuelan wunderkind – a musician who, whether taking on a Sibelius violin concerto or a Strauss symphony, makes a policy of raising the roof whenever he performs.
The grueling project also underscores Dudamel’s commitment to El Sistema – “The System” – Venezuela’s tough-love musical-outreach program for youth that made the conductor what he is and still counts him as its most forward face. “An orchestra is a model for an ideal global society – a symbol,” he says in his heavily accented English. “You have to create harmony. Everyone has to listen to each other, this large, complex group of people with different personalities that has to communicate. You have to have discipline. This is where The System works! The point is not to build better musicians. It’s to build better citizens, to see children building their lives from music.”
According to the text, Gustavo Dudamel
And the show is just beginning. “The Mahler Project is immense,” says Deborah Borda, president and chief executive of the L.A. Phil. “When we planned it, I don’t think the two of us completely took in how big it would turn out to be.” It is the kind of bar-raising command performance that audiences have come to expect from the Venezuelan wunderkind – a musician who, whether taking on a Sibelius violin concerto or a Strauss symphony, makes a policy of raising the roof whenever he performs.
The grueling project also underscores Dudamel’s commitment to El Sistema – “The System” – Venezuela’s tough-love musical-outreach program for youth that made the conductor what he is and still counts him as its most forward face. “An orchestra is a model for an ideal global society – a symbol,” he says in his heavily accented English. “You have to create harmony. Everyone has to listen to each other, this large, complex group of people with different personalities that has to communicate. You have to have discipline. This is where The System works! The point is not to build better musicians. It’s to build better citizens, to see children building their lives from music.”
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