Questões de Concurso Sobre inglês
Foram encontradas 17.677 questões
Ano: 2010
Banca:
FCC
Órgão:
AL-SP
Prova:
FCC - 2010 - AL-SP - Agente Técnico Legislativo Especializado - Biblioteconomia |
Q58108
Inglês
Texto associado
When I talk with librarians about thinking of themselves
as designers, sometimes they demur. "Designer? I can't even
draw a stick figure!" But you don't need to. Whether you know it
or not, you're already a designer.
Every time librarians create a bookmark, decide to house
a collection in a new spot, or figure out how a new service
might work, they're making design decisions. This is what I like
to call design by neglect or unintentional design. Whether library
employees wear name tags is a design decision. The length of
loan periods and whether or not you charge fines is a design
decision. Anytime you choose how people will interact with your
library, you're making a design decision. All of these decisions
add up to create an experience, good or bad, for your patrons.
When we are mindful of our roles as library experience
designers, we can make more informed design choices. This
awareness can provide better experiences for our patrons and
demonstrate that we care about them.
Really. People will notice, [CONJUNCTION] not
necessarily consciously, if we [VERB] the time to think about
them when we're developing our services. The secret here is not
to think of library patrons, users, or customers: we need to think
of people. We need to consider their lives and what they're trying
to accomplish. This act, which can only be done by cultivating
the skill of empathy, is the most important ? and perhaps the
most difficult ? part of user experience design.
(Adapted from
http://www.libraryjournal.com/article/CA6713142.html?nid=2673
&source=title&rid=1105906703)
as designers, sometimes they demur. "Designer? I can't even
draw a stick figure!" But you don't need to. Whether you know it
or not, you're already a designer.
Every time librarians create a bookmark, decide to house
a collection in a new spot, or figure out how a new service
might work, they're making design decisions. This is what I like
to call design by neglect or unintentional design. Whether library
employees wear name tags is a design decision. The length of
loan periods and whether or not you charge fines is a design
decision. Anytime you choose how people will interact with your
library, you're making a design decision. All of these decisions
add up to create an experience, good or bad, for your patrons.
When we are mindful of our roles as library experience
designers, we can make more informed design choices. This
awareness can provide better experiences for our patrons and
demonstrate that we care about them.
Really. People will notice, [CONJUNCTION] not
necessarily consciously, if we [VERB] the time to think about
them when we're developing our services. The secret here is not
to think of library patrons, users, or customers: we need to think
of people. We need to consider their lives and what they're trying
to accomplish. This act, which can only be done by cultivating
the skill of empathy, is the most important ? and perhaps the
most difficult ? part of user experience design.
(Adapted from
http://www.libraryjournal.com/article/CA6713142.html?nid=2673
&source=title&rid=1105906703)
Segundo o texto, grande parte dos bibliotecários
Ano: 2010
Banca:
FCC
Órgão:
AL-SP
Prova:
FCC - 2010 - AL-SP - Agente Técnico Legislativo Especializado - Biblioteconomia |
Q58107
Inglês
Texto associado
When I talk with librarians about thinking of themselves
as designers, sometimes they demur. "Designer? I can't even
draw a stick figure!" But you don't need to. Whether you know it
or not, you're already a designer.
Every time librarians create a bookmark, decide to house
a collection in a new spot, or figure out how a new service
might work, they're making design decisions. This is what I like
to call design by neglect or unintentional design. Whether library
employees wear name tags is a design decision. The length of
loan periods and whether or not you charge fines is a design
decision. Anytime you choose how people will interact with your
library, you're making a design decision. All of these decisions
add up to create an experience, good or bad, for your patrons.
When we are mindful of our roles as library experience
designers, we can make more informed design choices. This
awareness can provide better experiences for our patrons and
demonstrate that we care about them.
Really. People will notice, [CONJUNCTION] not
necessarily consciously, if we [VERB] the time to think about
them when we're developing our services. The secret here is not
to think of library patrons, users, or customers: we need to think
of people. We need to consider their lives and what they're trying
to accomplish. This act, which can only be done by cultivating
the skill of empathy, is the most important ? and perhaps the
most difficult ? part of user experience design.
(Adapted from
http://www.libraryjournal.com/article/CA6713142.html?nid=2673
&source=title&rid=1105906703)
as designers, sometimes they demur. "Designer? I can't even
draw a stick figure!" But you don't need to. Whether you know it
or not, you're already a designer.
Every time librarians create a bookmark, decide to house
a collection in a new spot, or figure out how a new service
might work, they're making design decisions. This is what I like
to call design by neglect or unintentional design. Whether library
employees wear name tags is a design decision. The length of
loan periods and whether or not you charge fines is a design
decision. Anytime you choose how people will interact with your
library, you're making a design decision. All of these decisions
add up to create an experience, good or bad, for your patrons.
When we are mindful of our roles as library experience
designers, we can make more informed design choices. This
awareness can provide better experiences for our patrons and
demonstrate that we care about them.
Really. People will notice, [CONJUNCTION] not
necessarily consciously, if we [VERB] the time to think about
them when we're developing our services. The secret here is not
to think of library patrons, users, or customers: we need to think
of people. We need to consider their lives and what they're trying
to accomplish. This act, which can only be done by cultivating
the skill of empathy, is the most important ? and perhaps the
most difficult ? part of user experience design.
(Adapted from
http://www.libraryjournal.com/article/CA6713142.html?nid=2673
&source=title&rid=1105906703)
According to the author of the text,
Ano: 2010
Banca:
FCC
Órgão:
AL-SP
Prova:
FCC - 2010 - AL-SP - Agente Técnico Legislativo Especializado - Biblioteconomia |
Q58106
Inglês
Texto associado
When I talk with librarians about thinking of themselves
as designers, sometimes they demur. "Designer? I can't even
draw a stick figure!" But you don't need to. Whether you know it
or not, you're already a designer.
Every time librarians create a bookmark, decide to house
a collection in a new spot, or figure out how a new service
might work, they're making design decisions. This is what I like
to call design by neglect or unintentional design. Whether library
employees wear name tags is a design decision. The length of
loan periods and whether or not you charge fines is a design
decision. Anytime you choose how people will interact with your
library, you're making a design decision. All of these decisions
add up to create an experience, good or bad, for your patrons.
When we are mindful of our roles as library experience
designers, we can make more informed design choices. This
awareness can provide better experiences for our patrons and
demonstrate that we care about them.
Really. People will notice, [CONJUNCTION] not
necessarily consciously, if we [VERB] the time to think about
them when we're developing our services. The secret here is not
to think of library patrons, users, or customers: we need to think
of people. We need to consider their lives and what they're trying
to accomplish. This act, which can only be done by cultivating
the skill of empathy, is the most important ? and perhaps the
most difficult ? part of user experience design.
(Adapted from
http://www.libraryjournal.com/article/CA6713142.html?nid=2673
&source=title&rid=1105906703)
as designers, sometimes they demur. "Designer? I can't even
draw a stick figure!" But you don't need to. Whether you know it
or not, you're already a designer.
Every time librarians create a bookmark, decide to house
a collection in a new spot, or figure out how a new service
might work, they're making design decisions. This is what I like
to call design by neglect or unintentional design. Whether library
employees wear name tags is a design decision. The length of
loan periods and whether or not you charge fines is a design
decision. Anytime you choose how people will interact with your
library, you're making a design decision. All of these decisions
add up to create an experience, good or bad, for your patrons.
When we are mindful of our roles as library experience
designers, we can make more informed design choices. This
awareness can provide better experiences for our patrons and
demonstrate that we care about them.
Really. People will notice, [CONJUNCTION] not
necessarily consciously, if we [VERB] the time to think about
them when we're developing our services. The secret here is not
to think of library patrons, users, or customers: we need to think
of people. We need to consider their lives and what they're trying
to accomplish. This act, which can only be done by cultivating
the skill of empathy, is the most important ? and perhaps the
most difficult ? part of user experience design.
(Adapted from
http://www.libraryjournal.com/article/CA6713142.html?nid=2673
&source=title&rid=1105906703)
A synonym for figure out, as it is used in the text, is
Ano: 2010
Banca:
FCC
Órgão:
AL-SP
Prova:
FCC - 2010 - AL-SP - Agente Técnico Legislativo Especializado - Biblioteconomia |
Q58105
Inglês
Texto associado
When I talk with librarians about thinking of themselves
as designers, sometimes they demur. "Designer? I can't even
draw a stick figure!" But you don't need to. Whether you know it
or not, you're already a designer.
Every time librarians create a bookmark, decide to house
a collection in a new spot, or figure out how a new service
might work, they're making design decisions. This is what I like
to call design by neglect or unintentional design. Whether library
employees wear name tags is a design decision. The length of
loan periods and whether or not you charge fines is a design
decision. Anytime you choose how people will interact with your
library, you're making a design decision. All of these decisions
add up to create an experience, good or bad, for your patrons.
When we are mindful of our roles as library experience
designers, we can make more informed design choices. This
awareness can provide better experiences for our patrons and
demonstrate that we care about them.
Really. People will notice, [CONJUNCTION] not
necessarily consciously, if we [VERB] the time to think about
them when we're developing our services. The secret here is not
to think of library patrons, users, or customers: we need to think
of people. We need to consider their lives and what they're trying
to accomplish. This act, which can only be done by cultivating
the skill of empathy, is the most important ? and perhaps the
most difficult ? part of user experience design.
(Adapted from
http://www.libraryjournal.com/article/CA6713142.html?nid=2673
&source=title&rid=1105906703)
as designers, sometimes they demur. "Designer? I can't even
draw a stick figure!" But you don't need to. Whether you know it
or not, you're already a designer.
Every time librarians create a bookmark, decide to house
a collection in a new spot, or figure out how a new service
might work, they're making design decisions. This is what I like
to call design by neglect or unintentional design. Whether library
employees wear name tags is a design decision. The length of
loan periods and whether or not you charge fines is a design
decision. Anytime you choose how people will interact with your
library, you're making a design decision. All of these decisions
add up to create an experience, good or bad, for your patrons.
When we are mindful of our roles as library experience
designers, we can make more informed design choices. This
awareness can provide better experiences for our patrons and
demonstrate that we care about them.
Really. People will notice, [CONJUNCTION] not
necessarily consciously, if we [VERB] the time to think about
them when we're developing our services. The secret here is not
to think of library patrons, users, or customers: we need to think
of people. We need to consider their lives and what they're trying
to accomplish. This act, which can only be done by cultivating
the skill of empathy, is the most important ? and perhaps the
most difficult ? part of user experience design.
(Adapted from
http://www.libraryjournal.com/article/CA6713142.html?nid=2673
&source=title&rid=1105906703)
Which is the correct alternative to replace [VERB]?
Ano: 2010
Banca:
FCC
Órgão:
AL-SP
Prova:
FCC - 2010 - AL-SP - Agente Técnico Legislativo Especializado - Biblioteconomia |
Q58104
Inglês
Texto associado
When I talk with librarians about thinking of themselves
as designers, sometimes they demur. "Designer? I can't even
draw a stick figure!" But you don't need to. Whether you know it
or not, you're already a designer.
Every time librarians create a bookmark, decide to house
a collection in a new spot, or figure out how a new service
might work, they're making design decisions. This is what I like
to call design by neglect or unintentional design. Whether library
employees wear name tags is a design decision. The length of
loan periods and whether or not you charge fines is a design
decision. Anytime you choose how people will interact with your
library, you're making a design decision. All of these decisions
add up to create an experience, good or bad, for your patrons.
When we are mindful of our roles as library experience
designers, we can make more informed design choices. This
awareness can provide better experiences for our patrons and
demonstrate that we care about them.
Really. People will notice, [CONJUNCTION] not
necessarily consciously, if we [VERB] the time to think about
them when we're developing our services. The secret here is not
to think of library patrons, users, or customers: we need to think
of people. We need to consider their lives and what they're trying
to accomplish. This act, which can only be done by cultivating
the skill of empathy, is the most important ? and perhaps the
most difficult ? part of user experience design.
(Adapted from
http://www.libraryjournal.com/article/CA6713142.html?nid=2673
&source=title&rid=1105906703)
as designers, sometimes they demur. "Designer? I can't even
draw a stick figure!" But you don't need to. Whether you know it
or not, you're already a designer.
Every time librarians create a bookmark, decide to house
a collection in a new spot, or figure out how a new service
might work, they're making design decisions. This is what I like
to call design by neglect or unintentional design. Whether library
employees wear name tags is a design decision. The length of
loan periods and whether or not you charge fines is a design
decision. Anytime you choose how people will interact with your
library, you're making a design decision. All of these decisions
add up to create an experience, good or bad, for your patrons.
When we are mindful of our roles as library experience
designers, we can make more informed design choices. This
awareness can provide better experiences for our patrons and
demonstrate that we care about them.
Really. People will notice, [CONJUNCTION] not
necessarily consciously, if we [VERB] the time to think about
them when we're developing our services. The secret here is not
to think of library patrons, users, or customers: we need to think
of people. We need to consider their lives and what they're trying
to accomplish. This act, which can only be done by cultivating
the skill of empathy, is the most important ? and perhaps the
most difficult ? part of user experience design.
(Adapted from
http://www.libraryjournal.com/article/CA6713142.html?nid=2673
&source=title&rid=1105906703)
Which is the only conjunction whose meaning does NOT allow it to replace [CONJUNCTION]?
Ano: 2009
Banca:
VUNESP
Órgão:
CETESB
Provas:
VUNESP - 2009 - CETESB - Advogado
|
VUNESP - 2009 - CETESB - Analista Administrativo |
VUNESP - 2009 - CETESB - Analista de Tecnologia da Informação - Banco de Dados |
VUNESP - 2009 - CETESB - Analista de TI - Analista de Suporte |
VUNESP - 2009 - CETESB - Analista - Educação Ambiental - Bibliotecário |
VUNESP - 2009 - CETESB - Analista de TI - Sistemas |
VUNESP - 2009 - CETESB - Analista Administrativo - Recursos Humanos - Pessoal |
VUNESP - 2009 - CETESB - Engenheiro Civil |
VUNESP - 2009 - CETESB - Engenheiro Eletricista |
VUNESP - 2009 - CETESB - Analista Administrativo - Econômico-Financeiro |
VUNESP - 2009 - CETESB - Analista - Educação Ambiental - Recursos Humanos - Serviço Social |
VUNESP - 2009 - CETESB - Analista Ambiental - Engenheiro Ambiental |
VUNESP - 2009 - CETESB - Arquiteto |
Q57900
Inglês
A questão de número 10 refere-se à campanha reproduzida a seguir.
![Imagem 001.jpg](https://arquivos.qconcursos.com/images/provas/6583/Imagem%20001.jpg)
The blank in - how __________ can you live? - is correctly filled with
![Imagem 001.jpg](https://arquivos.qconcursos.com/images/provas/6583/Imagem%20001.jpg)
The blank in - how __________ can you live? - is correctly filled with
Ano: 2009
Banca:
VUNESP
Órgão:
CETESB
Provas:
VUNESP - 2009 - CETESB - Advogado
|
VUNESP - 2009 - CETESB - Analista Administrativo |
VUNESP - 2009 - CETESB - Analista de Tecnologia da Informação - Banco de Dados |
VUNESP - 2009 - CETESB - Analista de TI - Analista de Suporte |
VUNESP - 2009 - CETESB - Analista - Educação Ambiental - Bibliotecário |
VUNESP - 2009 - CETESB - Analista de TI - Administração de Dados |
VUNESP - 2009 - CETESB - Analista de TI - Sistemas |
VUNESP - 2009 - CETESB - Analista de redes e comunicação de dados |
VUNESP - 2009 - CETESB - Analista Administrativo - Recursos Humanos - Pessoal |
VUNESP - 2009 - CETESB - Engenheiro Civil |
VUNESP - 2009 - CETESB - Engenheiro Eletricista |
VUNESP - 2009 - CETESB - Analista Administrativo - Econômico-Financeiro |
VUNESP - 2009 - CETESB - Analista - Educação Ambiental - Recursos Humanos - Serviço Social |
VUNESP - 2009 - CETESB - Analista Ambiental - Engenheiro Ambiental |
VUNESP - 2009 - CETESB - Arquiteto |
Q57899
Inglês
The term likely in - All this matters because the effects of climate change are very real. They are also diverse, and will likely hit hardest in the most vulnerable and poorest regions of the world. - implies
Ano: 2009
Banca:
VUNESP
Órgão:
CETESB
Provas:
VUNESP - 2009 - CETESB - Advogado
|
VUNESP - 2009 - CETESB - Analista Administrativo |
VUNESP - 2009 - CETESB - Analista de Tecnologia da Informação - Banco de Dados |
VUNESP - 2009 - CETESB - Analista de TI - Analista de Suporte |
VUNESP - 2009 - CETESB - Analista - Educação Ambiental - Bibliotecário |
VUNESP - 2009 - CETESB - Analista de TI - Administração de Dados |
VUNESP - 2009 - CETESB - Analista de TI - Sistemas |
VUNESP - 2009 - CETESB - Analista de redes e comunicação de dados |
VUNESP - 2009 - CETESB - Analista Administrativo - Recursos Humanos - Pessoal |
VUNESP - 2009 - CETESB - Engenheiro Civil |
VUNESP - 2009 - CETESB - Engenheiro Eletricista |
VUNESP - 2009 - CETESB - Analista Administrativo - Econômico-Financeiro |
VUNESP - 2009 - CETESB - Analista - Educação Ambiental - Recursos Humanos - Serviço Social |
VUNESP - 2009 - CETESB - Analista Ambiental - Engenheiro Ambiental |
VUNESP - 2009 - CETESB - Arquiteto |
Q57898
Inglês
According to the text, the deal includes that investments and the access to technology will be
Ano: 2009
Banca:
VUNESP
Órgão:
CETESB
Provas:
VUNESP - 2009 - CETESB - Advogado
|
VUNESP - 2009 - CETESB - Analista Administrativo |
VUNESP - 2009 - CETESB - Analista de Tecnologia da Informação - Banco de Dados |
VUNESP - 2009 - CETESB - Analista de TI - Analista de Suporte |
VUNESP - 2009 - CETESB - Analista - Educação Ambiental - Bibliotecário |
VUNESP - 2009 - CETESB - Analista de TI - Administração de Dados |
VUNESP - 2009 - CETESB - Analista de TI - Sistemas |
VUNESP - 2009 - CETESB - Analista de redes e comunicação de dados |
VUNESP - 2009 - CETESB - Analista Administrativo - Recursos Humanos - Pessoal |
VUNESP - 2009 - CETESB - Engenheiro Civil |
VUNESP - 2009 - CETESB - Engenheiro Eletricista |
VUNESP - 2009 - CETESB - Analista Administrativo - Econômico-Financeiro |
VUNESP - 2009 - CETESB - Analista - Educação Ambiental - Recursos Humanos - Serviço Social |
VUNESP - 2009 - CETESB - Analista Ambiental - Engenheiro Ambiental |
VUNESP - 2009 - CETESB - Arquiteto |
Q57897
Inglês
The terms hammer out in - This December representatives from around the world will meet in Copenhagen under U.N. auspices to hammer out a new agreement for reducing greenhouse gas emissions and taking other measures to tackle climate change. - mean
Ano: 2009
Banca:
VUNESP
Órgão:
CETESB
Provas:
VUNESP - 2009 - CETESB - Advogado
|
VUNESP - 2009 - CETESB - Analista Administrativo |
VUNESP - 2009 - CETESB - Analista de Tecnologia da Informação - Banco de Dados |
VUNESP - 2009 - CETESB - Analista de TI - Analista de Suporte |
VUNESP - 2009 - CETESB - Analista - Educação Ambiental - Bibliotecário |
VUNESP - 2009 - CETESB - Analista de TI - Administração de Dados |
VUNESP - 2009 - CETESB - Analista de TI - Sistemas |
VUNESP - 2009 - CETESB - Analista de redes e comunicação de dados |
VUNESP - 2009 - CETESB - Analista Administrativo - Recursos Humanos - Pessoal |
VUNESP - 2009 - CETESB - Engenheiro Civil |
VUNESP - 2009 - CETESB - Engenheiro Eletricista |
VUNESP - 2009 - CETESB - Analista Administrativo - Econômico-Financeiro |
VUNESP - 2009 - CETESB - Analista - Educação Ambiental - Recursos Humanos - Serviço Social |
VUNESP - 2009 - CETESB - Analista Ambiental - Engenheiro Ambiental |
VUNESP - 2009 - CETESB - Arquiteto |
Q57896
Inglês
According to the text,
Ano: 2008
Banca:
ESAF
Órgão:
MPO
Prova:
ESAF - 2008 - MPOG - Especialista em Políticas Públicas e Gestão Governamental - Provas 1 e 2 |
Q56589
Inglês
According to Lawrence Summers' answers,
Ano: 2008
Banca:
ESAF
Órgão:
MPO
Prova:
ESAF - 2008 - MPOG - Especialista em Políticas Públicas e Gestão Governamental - Provas 1 e 2 |
Q56588
Inglês
In his answer to question 2, Mr Summers
Ano: 2008
Banca:
ESAF
Órgão:
MPO
Prova:
ESAF - 2008 - MPOG - Especialista em Políticas Públicas e Gestão Governamental - Provas 1 e 2 |
Q56587
Inglês
In his answer to question 1, Mr Summers
Ano: 2008
Banca:
ESAF
Órgão:
MPO
Prova:
ESAF - 2008 - MPOG - Especialista em Políticas Públicas e Gestão Governamental - Provas 1 e 2 |
Q56586
Inglês
In this interview, Mr Summers was invited to assess the global credit crisis. In other words, to
Ano: 2008
Banca:
ESAF
Órgão:
MPO
Prova:
ESAF - 2008 - MPOG - Especialista em Políticas Públicas e Gestão Governamental - Provas 1 e 2 |
Q56585
Inglês
In paragraph 2, the text refers to
Ano: 2008
Banca:
ESAF
Órgão:
MPO
Prova:
ESAF - 2008 - MPOG - Especialista em Políticas Públicas e Gestão Governamental - Provas 1 e 2 |
Q56584
Inglês
The author says that the Latin Americans "were preening themselves over the vigour of their own economies." In other words, they were
Ano: 2008
Banca:
ESAF
Órgão:
MPO
Prova:
ESAF - 2008 - MPOG - Especialista em Políticas Públicas e Gestão Governamental - Provas 1 e 2 |
Q56583
Inglês
In paragraph 1, the author reports that Latin Americans
Ano: 2008
Banca:
ESAF
Órgão:
MPO
Prova:
ESAF - 2008 - MPOG - Especialista em Políticas Públicas e Gestão Governamental - Provas 1 e 2 |
Q56582
Inglês
In paragraph 3, according to the author,
Ano: 2008
Banca:
ESAF
Órgão:
MPO
Prova:
ESAF - 2008 - MPOG - Especialista em Políticas Públicas e Gestão Governamental - Provas 1 e 2 |
Q56581
Inglês
In paragraph 2, the author says that public policy and the power of markets have been
Ano: 2008
Banca:
ESAF
Órgão:
MPO
Prova:
ESAF - 2008 - MPOG - Especialista em Políticas Públicas e Gestão Governamental - Provas 1 e 2 |
Q56580
Inglês
In paragraph 1, the text reports that faith in open markets