Questões de Concurso
Sobre interpretação de texto | reading comprehension em inglês
Foram encontradas 9.851 questões
Leia o texto para responder às questões de números 43 a 46.
In 1972 a British linguist, D. A. Wilkins, proposed a functional or communicative definition of language that could serve as a basis for developing communicative syllabuses for language teaching. Wilkins’s contribution was an analysis of the communicative meanings that a language learner needs to understand and express. Rather than describe the core of language through traditional concepts of grammar and vocabulary, Wilkins attempted to demonstrate the systems of meanings that lay behind the communicative uses of language. He described two types of meanings: notional categories (concepts such as time, sequence, quantity, location) and categories of communicative function (requests, denials, offers, complaints).
Proponents of Communicative Language Teaching (CLT) see it as an approach that aims to (a) make communicative competence the goal of language teaching and (b) develop procedures for the teaching of language skills that acknowledge the interdependence of language and communication. Its comprehensiveness thus makes it different in scope and status from any of the earlier traditions in language teaching. There is no single text or authority on it, nor any single model that is universally accepted as authoritative. What is essential in all of them is that at least two parties are involved in an interaction of some kind where one party has an intention and the other party expands or reacts to the intention.
(RICHARDS, J.C. & RODGERS,T. Approaches and Methods in Language Teaching. Cambridge: CUP, 2001. Adaptado)
The comparison between CLT and the earlier structuralist tradition will reveal that
Leia o texto para responder às questões de números 36 a 42.
While the potential benefits or drawbacks of children playing video games receive a lot of attention, little notice is taken of the place of children within video games themselves.
A recent survey at the Anglia Ruskin University, Great Britain, investigated how children were represented in over 500 commercially successful video games, aimed both at adults and at children, published between 2009 and 2019. Although video games are often considered a children’s medium, it was found that, out of the 506 video games analysed, 331 did not contain any child characters at all. In the remaining titles that did feature a child character, less than half of them were significant characters.
How “the child” is treated in media like video games is a reflection of the morals of wider society. If a game treats children badly without explicitly condemning this treatment, it violates these morals. This accounts for the absence of child characters in controversial open-world games that predominantly invite players to steal cars, shoot people, and evade the police.
Children were also absent from games that aren’t particularly violent. Child characters did not feature in the majority of sports, racing or music games. Because the majority of children are excluded from the world of work, games that simulate aspects of real industries represent virtual environments that are only populated with adults.
Child characters in video games can also tell us about how society visualises the figure of the child. Adult characters in video games are more likely to be white and male. This same pattern was observed in the research on child characters. Where playable child characters were given a gender, 25 were male and six were female. The lack of playable girl characters reinforces the idea that boys are at the centre of the action and girls exist only on the sidelines.
Animal or other non-human characters were more common than non-white child characters. This echoes a problem in western children’s literature: non-human characters appear less frequently than white child protagonists but significantly outnumber child protagonists of all other races. Examining the digital kids that populate virtual gameworlds is a great way to show that how societies perceive “the child” is often in a narrow and exclusionary way.
(Emma Joy Reay. www.theconversation.com, 01.06.2022. Adaptado)
Make use of contextual clues and identify the meaning of the underlined word in “but significantly outnumber child protagonists of all other races”, in the last paragraph.
Leia o texto para responder às questões de números 36 a 42.
While the potential benefits or drawbacks of children playing video games receive a lot of attention, little notice is taken of the place of children within video games themselves.
A recent survey at the Anglia Ruskin University, Great Britain, investigated how children were represented in over 500 commercially successful video games, aimed both at adults and at children, published between 2009 and 2019. Although video games are often considered a children’s medium, it was found that, out of the 506 video games analysed, 331 did not contain any child characters at all. In the remaining titles that did feature a child character, less than half of them were significant characters.
How “the child” is treated in media like video games is a reflection of the morals of wider society. If a game treats children badly without explicitly condemning this treatment, it violates these morals. This accounts for the absence of child characters in controversial open-world games that predominantly invite players to steal cars, shoot people, and evade the police.
Children were also absent from games that aren’t particularly violent. Child characters did not feature in the majority of sports, racing or music games. Because the majority of children are excluded from the world of work, games that simulate aspects of real industries represent virtual environments that are only populated with adults.
Child characters in video games can also tell us about how society visualises the figure of the child. Adult characters in video games are more likely to be white and male. This same pattern was observed in the research on child characters. Where playable child characters were given a gender, 25 were male and six were female. The lack of playable girl characters reinforces the idea that boys are at the centre of the action and girls exist only on the sidelines.
Animal or other non-human characters were more common than non-white child characters. This echoes a problem in western children’s literature: non-human characters appear less frequently than white child protagonists but significantly outnumber child protagonists of all other races. Examining the digital kids that populate virtual gameworlds is a great way to show that how societies perceive “the child” is often in a narrow and exclusionary way.
(Emma Joy Reay. www.theconversation.com, 01.06.2022. Adaptado)
In the fragment from the fourth paragraph “aspects of real industries represent virtual environments that are only populated with adults”, the underlined word can be correctly replaced by
Leia o texto para responder às questões de números 36 a 42.
While the potential benefits or drawbacks of children playing video games receive a lot of attention, little notice is taken of the place of children within video games themselves.
A recent survey at the Anglia Ruskin University, Great Britain, investigated how children were represented in over 500 commercially successful video games, aimed both at adults and at children, published between 2009 and 2019. Although video games are often considered a children’s medium, it was found that, out of the 506 video games analysed, 331 did not contain any child characters at all. In the remaining titles that did feature a child character, less than half of them were significant characters.
How “the child” is treated in media like video games is a reflection of the morals of wider society. If a game treats children badly without explicitly condemning this treatment, it violates these morals. This accounts for the absence of child characters in controversial open-world games that predominantly invite players to steal cars, shoot people, and evade the police.
Children were also absent from games that aren’t particularly violent. Child characters did not feature in the majority of sports, racing or music games. Because the majority of children are excluded from the world of work, games that simulate aspects of real industries represent virtual environments that are only populated with adults.
Child characters in video games can also tell us about how society visualises the figure of the child. Adult characters in video games are more likely to be white and male. This same pattern was observed in the research on child characters. Where playable child characters were given a gender, 25 were male and six were female. The lack of playable girl characters reinforces the idea that boys are at the centre of the action and girls exist only on the sidelines.
Animal or other non-human characters were more common than non-white child characters. This echoes a problem in western children’s literature: non-human characters appear less frequently than white child protagonists but significantly outnumber child protagonists of all other races. Examining the digital kids that populate virtual gameworlds is a great way to show that how societies perceive “the child” is often in a narrow and exclusionary way.
(Emma Joy Reay. www.theconversation.com, 01.06.2022. Adaptado)
A proper discourse marker to help make explicit the relation of ideas between the third and fourth paragraphs would be:
Leia o texto para responder às questões de números 36 a 42.
While the potential benefits or drawbacks of children playing video games receive a lot of attention, little notice is taken of the place of children within video games themselves.
A recent survey at the Anglia Ruskin University, Great Britain, investigated how children were represented in over 500 commercially successful video games, aimed both at adults and at children, published between 2009 and 2019. Although video games are often considered a children’s medium, it was found that, out of the 506 video games analysed, 331 did not contain any child characters at all. In the remaining titles that did feature a child character, less than half of them were significant characters.
How “the child” is treated in media like video games is a reflection of the morals of wider society. If a game treats children badly without explicitly condemning this treatment, it violates these morals. This accounts for the absence of child characters in controversial open-world games that predominantly invite players to steal cars, shoot people, and evade the police.
Children were also absent from games that aren’t particularly violent. Child characters did not feature in the majority of sports, racing or music games. Because the majority of children are excluded from the world of work, games that simulate aspects of real industries represent virtual environments that are only populated with adults.
Child characters in video games can also tell us about how society visualises the figure of the child. Adult characters in video games are more likely to be white and male. This same pattern was observed in the research on child characters. Where playable child characters were given a gender, 25 were male and six were female. The lack of playable girl characters reinforces the idea that boys are at the centre of the action and girls exist only on the sidelines.
Animal or other non-human characters were more common than non-white child characters. This echoes a problem in western children’s literature: non-human characters appear less frequently than white child protagonists but significantly outnumber child protagonists of all other races. Examining the digital kids that populate virtual gameworlds is a great way to show that how societies perceive “the child” is often in a narrow and exclusionary way.
(Emma Joy Reay. www.theconversation.com, 01.06.2022. Adaptado)
Suppose an English language teacher wished to use this text with a group of more advanced students. An adequate instruction for the development of the reading skill “scanning” would be:
Leia o texto para responder às questões de números 36 a 42.
While the potential benefits or drawbacks of children playing video games receive a lot of attention, little notice is taken of the place of children within video games themselves.
A recent survey at the Anglia Ruskin University, Great Britain, investigated how children were represented in over 500 commercially successful video games, aimed both at adults and at children, published between 2009 and 2019. Although video games are often considered a children’s medium, it was found that, out of the 506 video games analysed, 331 did not contain any child characters at all. In the remaining titles that did feature a child character, less than half of them were significant characters.
How “the child” is treated in media like video games is a reflection of the morals of wider society. If a game treats children badly without explicitly condemning this treatment, it violates these morals. This accounts for the absence of child characters in controversial open-world games that predominantly invite players to steal cars, shoot people, and evade the police.
Children were also absent from games that aren’t particularly violent. Child characters did not feature in the majority of sports, racing or music games. Because the majority of children are excluded from the world of work, games that simulate aspects of real industries represent virtual environments that are only populated with adults.
Child characters in video games can also tell us about how society visualises the figure of the child. Adult characters in video games are more likely to be white and male. This same pattern was observed in the research on child characters. Where playable child characters were given a gender, 25 were male and six were female. The lack of playable girl characters reinforces the idea that boys are at the centre of the action and girls exist only on the sidelines.
Animal or other non-human characters were more common than non-white child characters. This echoes a problem in western children’s literature: non-human characters appear less frequently than white child protagonists but significantly outnumber child protagonists of all other races. Examining the digital kids that populate virtual gameworlds is a great way to show that how societies perceive “the child” is often in a narrow and exclusionary way.
(Emma Joy Reay. www.theconversation.com, 01.06.2022. Adaptado)
The text looks mainly at
Leia o texto para responder às questões de números 36 a 42.
While the potential benefits or drawbacks of children playing video games receive a lot of attention, little notice is taken of the place of children within video games themselves.
A recent survey at the Anglia Ruskin University, Great Britain, investigated how children were represented in over 500 commercially successful video games, aimed both at adults and at children, published between 2009 and 2019. Although video games are often considered a children’s medium, it was found that, out of the 506 video games analysed, 331 did not contain any child characters at all. In the remaining titles that did feature a child character, less than half of them were significant characters.
How “the child” is treated in media like video games is a reflection of the morals of wider society. If a game treats children badly without explicitly condemning this treatment, it violates these morals. This accounts for the absence of child characters in controversial open-world games that predominantly invite players to steal cars, shoot people, and evade the police.
Children were also absent from games that aren’t particularly violent. Child characters did not feature in the majority of sports, racing or music games. Because the majority of children are excluded from the world of work, games that simulate aspects of real industries represent virtual environments that are only populated with adults.
Child characters in video games can also tell us about how society visualises the figure of the child. Adult characters in video games are more likely to be white and male. This same pattern was observed in the research on child characters. Where playable child characters were given a gender, 25 were male and six were female. The lack of playable girl characters reinforces the idea that boys are at the centre of the action and girls exist only on the sidelines.
Animal or other non-human characters were more common than non-white child characters. This echoes a problem in western children’s literature: non-human characters appear less frequently than white child protagonists but significantly outnumber child protagonists of all other races. Examining the digital kids that populate virtual gameworlds is a great way to show that how societies perceive “the child” is often in a narrow and exclusionary way.
(Emma Joy Reay. www.theconversation.com, 01.06.2022. Adaptado)
The text’s content indicates that it has been written based on information deriving from
Two hundred years ago, Jane Austen lived in a world where single men boasted vast estates; single ladies were expected to speak several languages, sing and play the piano. In both cases, it was, of course, advantageous if you looked good too. So, how much has — or hasn’t — changed? Dating apps opaquely outline the demands of today’s relationship market; users ruminate long and hard over their choice of pictures and what they write in their biographies to hook in potential lovers, and that’s just your own profile. What do you look for in a future partner’s profile — potential signifiers of a popular personality, a good job, a nice car? These apps are a poignant reminder of the often classist attitudes we still adopt, as well as the financial and aesthetic expectations we demand from potential partners.
GALER, S. Disponível em: www.bbc.com. Acesso em: 8 dez. 2017 (adaptado).
O texto aborda relações interpessoais com o objetivo de
Mark the option that best complete the blanks.
The Marines _______ more ofthe ships they've got and more ships yet to be designed, allin an effort to _______ inthe maritime fight. Top Marine leaders, Comimandant Gen. David Berger and Gen. David Odom, recently pushed the ship needs of the Corps. The America-class ship has been in service since 2014 and _______ Marines a vertical lift platform at range in various areas.
Adapted from: <https www militarytimes.com/news/yvour-marine-corps/2022/02/14/new-warship-no-tradeoff-but-wanted-for-future-marinefiaht/>
Read the comic strip below.
<https://www.gocomies.com/calvin>
Mark the right option to fill in the blank in the cartoon.
Read text Ill to do questions 28 and 29.
TEXT III
Who Is Kamala Harris?
Kamala Harris is the vice president of the United States, making her the first female vice president and first Black person and Asian American to hold the position. After attending Howard University and the University of California's Hastings College of the Law, Kamala Harris embarked on a rise through the California legal system, emerging as state attorney general in 2010. Following the November 2016 elections, Harris became just the second African American woman and the first South Asian American to win a seat in the U.S. Senate. She declared her candidacy for the 2020 U.S. presidential election on Martin Luther King Jr. Day 2019 but dropped out of the race before the end of the year. In August 2020, Joe Biden announced Harris as vice presidential running mate and after a clóse race, Biden and Harris were elected in November 2020.
Adapted from: <https://www biography.com/political-figure/kamala-harris>
“(...) Joe Biden announced Harris as vice presidential running mate”.
It is possible to rewrite the sentences substituting the underlined parts for:
Read text Ill to do questions 28 and 29.
TEXT III
Who Is Kamala Harris?
Kamala Harris is the vice president of the United States, making her the first female vice president and first Black person and Asian American to hold the position. After attending Howard University and the University of California's Hastings College of the Law, Kamala Harris embarked on a rise through the California legal system, emerging as state attorney general in 2010. Following the November 2016 elections, Harris became just the second African American woman and the first South Asian American to win a seat in the U.S. Senate. She declared her candidacy for the 2020 U.S. presidential election on Martin Luther King Jr. Day 2019 but dropped out of the race before the end of the year. In August 2020, Joe Biden announced Harris as vice presidential running mate and after a clóse race, Biden and Harris were elected in November 2020.
Adapted from: <https://www biography.com/political-figure/kamala-harris>
According to the text:
Read text Il to answer questions 25 to 27.
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TEXT II
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The Positive and Negative Effects of Technology on Your Life
f
As a society, we've come a long way with the help of technology. But 'is it all rainbows and sunshine? Technology is around us everywhere, from simple devices like our smartphones, laptop, and TV to background tech that we don't even notice. Once we get the hang of using tech the right way, it can improve our lives and make our lives better. On the other hand, tech can also make our lives harder. Whether technology has a positive or negative effect on our lives, it all depends on how we use it. So, lets look at some of the positive and negative aspects of technology in our lives, shall we?
f
Positives of Technology in Our Lives
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1. Technology Boosts Business Many new tech advancements and innovations are made by and for businesses. Why? Because companies are always looking to upgrade their products and services for profit. The purpose is to boost business and make the daily management of enterprises more systematic, structured, and successful.
2. Technology Makes Shopping Online Possible Advancements in tech have made it easier and cheaper for more people to access the internet. Currently, most people prefer to shop online without leaving the house because of its sheer convenience.
3. Technology Has Advanced Education One of the most downplayed areas of technology that has dramatically improved over the past few vears is education. A few examples include the availability of ontine courses, accessibility of web seminars, and unlimited online resources for research. Before tech, you'd have to physically go to class, attend a meeting or go to the library to do research. Now, education is easier for everyone, no matter where you live.
4. Technology Makes Everyday Life Better Tech has made an immensely positive impact on the daily lives of everyday people. Some positive examples include improvements in the transportation system and househola items.
f
Negatives of Technology in Our Lives
f
1. Technology Causes Health Problems Apart from creating unhealthy sleeping patterns, electronic devices can cause digital eye strain, poor posture, and increased inactivity, leading to health problems like obesity.
2. Technology Creates Job Insecurity Job loss and downsizing are two significant adverse effects of technology. Because of advances in the tech field such as Al integration, automating and accomplishing tasks have become easy.
3. Tech Products Lack Longevity Technology grows incredibly quickly, so the digital devices and gadgets that we use have a short lifespan and become outdated in a matter of months. These pieces of tech can be pushed aside by newer.
4. Technology Spawns Misinformation and Fake News The spread of misinformation and fake news online is nothing new. However, with all the developments that happen so frequently in technology, it has become harder to define what's true and what's not.
f
Adapted from: <https:/www makeuseof.com/effects-of-technology-on-life/>
Based on the text, márk the alternative that does NOT indicate a positive effect of technology.
Read text Il to answer questions 25 to 27.
f
TEXT II
f
The Positive and Negative Effects of Technology on Your Life
f
As a society, we've come a long way with the help of technology. But 'is it all rainbows and sunshine? Technology is around us everywhere, from simple devices like our smartphones, laptop, and TV to background tech that we don't even notice. Once we get the hang of using tech the right way, it can improve our lives and make our lives better. On the other hand, tech can also make our lives harder. Whether technology has a positive or negative effect on our lives, it all depends on how we use it. So, lets look at some of the positive and negative aspects of technology in our lives, shall we?
f
Positives of Technology in Our Lives
f
1. Technology Boosts Business Many new tech advancements and innovations are made by and for businesses. Why? Because companies are always looking to upgrade their products and services for profit. The purpose is to boost business and make the daily management of enterprises more systematic, structured, and successful.
2. Technology Makes Shopping Online Possible Advancements in tech have made it easier and cheaper for more people to access the internet. Currently, most people prefer to shop online without leaving the house because of its sheer convenience.
3. Technology Has Advanced Education One of the most downplayed areas of technology that has dramatically improved over the past few vears is education. A few examples include the availability of ontine courses, accessibility of web seminars, and unlimited online resources for research. Before tech, you'd have to physically go to class, attend a meeting or go to the library to do research. Now, education is easier for everyone, no matter where you live.
4. Technology Makes Everyday Life Better Tech has made an immensely positive impact on the daily lives of everyday people. Some positive examples include improvements in the transportation system and househola items.
f
Negatives of Technology in Our Lives
f
1. Technology Causes Health Problems Apart from creating unhealthy sleeping patterns, electronic devices can cause digital eye strain, poor posture, and increased inactivity, leading to health problems like obesity.
2. Technology Creates Job Insecurity Job loss and downsizing are two significant adverse effects of technology. Because of advances in the tech field such as Al integration, automating and accomplishing tasks have become easy.
3. Tech Products Lack Longevity Technology grows incredibly quickly, so the digital devices and gadgets that we use have a short lifespan and become outdated in a matter of months. These pieces of tech can be pushed aside by newer.
4. Technology Spawns Misinformation and Fake News The spread of misinformation and fake news online is nothing new. However, with all the developments that happen so frequently in technology, it has become harder to define what's true and what's not.
f
Adapted from: <https:/www makeuseof.com/effects-of-technology-on-life/>
“(...), it all depends on how we use it.”. What does the underlined word in the text refer to?
Read text Il to answer questions 25 to 27.
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TEXT II
f
The Positive and Negative Effects of Technology on Your Life
f
As a society, we've come a long way with the help of technology. But 'is it all rainbows and sunshine? Technology is around us everywhere, from simple devices like our smartphones, laptop, and TV to background tech that we don't even notice. Once we get the hang of using tech the right way, it can improve our lives and make our lives better. On the other hand, tech can also make our lives harder. Whether technology has a positive or negative effect on our lives, it all depends on how we use it. So, lets look at some of the positive and negative aspects of technology in our lives, shall we?
f
Positives of Technology in Our Lives
f
1. Technology Boosts Business Many new tech advancements and innovations are made by and for businesses. Why? Because companies are always looking to upgrade their products and services for profit. The purpose is to boost business and make the daily management of enterprises more systematic, structured, and successful.
2. Technology Makes Shopping Online Possible Advancements in tech have made it easier and cheaper for more people to access the internet. Currently, most people prefer to shop online without leaving the house because of its sheer convenience.
3. Technology Has Advanced Education One of the most downplayed areas of technology that has dramatically improved over the past few vears is education. A few examples include the availability of ontine courses, accessibility of web seminars, and unlimited online resources for research. Before tech, you'd have to physically go to class, attend a meeting or go to the library to do research. Now, education is easier for everyone, no matter where you live.
4. Technology Makes Everyday Life Better Tech has made an immensely positive impact on the daily lives of everyday people. Some positive examples include improvements in the transportation system and househola items.
f
Negatives of Technology in Our Lives
f
1. Technology Causes Health Problems Apart from creating unhealthy sleeping patterns, electronic devices can cause digital eye strain, poor posture, and increased inactivity, leading to health problems like obesity.
2. Technology Creates Job Insecurity Job loss and downsizing are two significant adverse effects of technology. Because of advances in the tech field such as Al integration, automating and accomplishing tasks have become easy.
3. Tech Products Lack Longevity Technology grows incredibly quickly, so the digital devices and gadgets that we use have a short lifespan and become outdated in a matter of months. These pieces of tech can be pushed aside by newer.
4. Technology Spawns Misinformation and Fake News The spread of misinformation and fake news online is nothing new. However, with all the developments that happen so frequently in technology, it has become harder to define what's true and what's not.
f
Adapted from: <https:/www makeuseof.com/effects-of-technology-on-life/>
According to the text, it is correct to state that:
Read text I to answer questions 21 to 24.
TEXT I
Everything to Know About the Beijing Winter Olympics Opening Ceremony
The Beijing 2022 Winter Olympics opening ceremony took place on Feb. 4 in a world that has changed dramatically since the last time the Chinese capital held the Olympic Games.
The 2008 Beijing Summer Olympics marked China's “coming out” as a global superpower. One third of the world tuned in to the $100 million event, Some 15,000 performers participated in a production that showcased the best of Chinese history and culture. An estimated 91,000 people, including U.S. President George W. Bush and other world leaders, attended the event, which Steven Spielberg had called the "grandest spectacle of the new milennium.”
Here's what you need to know about the 2022 Winter Olympics Opening Ceremony.
When is the 2022 Beijing Olympics Opening Ceremony?
The opening ceremony for the 2022 Winter Games is on Feb. 4. The Beijing Olympics' formal opening began at 7.30 p:m: China Standard Time - or 6:30 am. ET and 3:30 a.m.'PT.
What happened at the Beijing Olympics Opening Ceremony?
Beijing's organizing committee assured a “simple, safe and splendid” staging of the Winter Games during the COVID-19. pandemic, and the opening ceremony will reflect that theme.
Internationally acclaimed filmmaker Zhang Yimou, who directed the spectacular launch of the 2008 Summer Olympics, retumed for the 2022 Beijing Winter Olympics opening ceremony. He promised a “different and unique" opening this time around in an interview with state-run news outlet Xinhua: “China's status in the world, the image of the Chinese and the rise of our national status - everything is totally different now.” With a runtime of 1 hour and 40 minutes and some 3,000 performers joining, the ceremony was scaled down from 2008's extravaganza due to cold weather and the pandemic. It was still held at the National Stadium, dubbed the “Bird's Nest” and Zhang promised an “innovative” cauldron-lighting that will echo China's thrust towards environmental protection.
k
Who is attending the Winter Olympics this year?
Some 2,900 athletes from over 90 countries are attending the Winter Games in China, close to figures of participating athletes in Sochi, Russia in 2014 and Pyeongchang, South Korea in 2018.
k
How will China minimize COVID-9 infections during the Winter Olympics?
The Zero COVID policy is the cornerstone of the Beijing Olympics anti-epidemic playbook published last December. China will manage athletes and other inbound participants under a “closed-loop" system. Athletes, coaches and the media will only be allowed to visit designated Olympics venues using special transportation that is separate from Beijing's 21.5 million people. The three zones of Beijing, Yanging, and Zhangjiakou will have their own closed loop systems - barring those inside from having any contact with the wider Chinese population. To transfer from one closed loop system to another, they must take designated trains, or travel on assigned buses which will ply specific routes.
k
Adapted from: <http://time, com/6141429/bejjing-winter-olympics-opening-ceremony-2022/>
Say if the following statements are T (true) or F (false). Then, mark the correct option.
( ) 15,000 athletes attended The 2008 Beijing Summer Olympics.
( ) Zhang Yimou directed two Olympics opening ceremony in Beijing:
( ) George W, Bush attended the 2022 Beijing Olympics “— Opening Ceremony.
( ) The 2022 Opening Ceremony took place at the same stadium as in 2008.
Read text I to answer questions 21 to 24.
TEXT I
Everything to Know About the Beijing Winter Olympics Opening Ceremony
The Beijing 2022 Winter Olympics opening ceremony took place on Feb. 4 in a world that has changed dramatically since the last time the Chinese capital held the Olympic Games.
The 2008 Beijing Summer Olympics marked China's “coming out” as a global superpower. One third of the world tuned in to the $100 million event, Some 15,000 performers participated in a production that showcased the best of Chinese history and culture. An estimated 91,000 people, including U.S. President George W. Bush and other world leaders, attended the event, which Steven Spielberg had called the "grandest spectacle of the new milennium.”
Here's what you need to know about the 2022 Winter Olympics Opening Ceremony.
When is the 2022 Beijing Olympics Opening Ceremony?
The opening ceremony for the 2022 Winter Games is on Feb. 4. The Beijing Olympics' formal opening began at 7.30 p:m: China Standard Time - or 6:30 am. ET and 3:30 a.m.'PT.
What happened at the Beijing Olympics Opening Ceremony?
Beijing's organizing committee assured a “simple, safe and splendid” staging of the Winter Games during the COVID-19. pandemic, and the opening ceremony will reflect that theme.
Internationally acclaimed filmmaker Zhang Yimou, who directed the spectacular launch of the 2008 Summer Olympics, retumed for the 2022 Beijing Winter Olympics opening ceremony. He promised a “different and unique" opening this time around in an interview with state-run news outlet Xinhua: “China's status in the world, the image of the Chinese and the rise of our national status - everything is totally different now.” With a runtime of 1 hour and 40 minutes and some 3,000 performers joining, the ceremony was scaled down from 2008's extravaganza due to cold weather and the pandemic. It was still held at the National Stadium, dubbed the “Bird's Nest” and Zhang promised an “innovative” cauldron-lighting that will echo China's thrust towards environmental protection.
k
Who is attending the Winter Olympics this year?
Some 2,900 athletes from over 90 countries are attending the Winter Games in China, close to figures of participating athletes in Sochi, Russia in 2014 and Pyeongchang, South Korea in 2018.
k
How will China minimize COVID-9 infections during the Winter Olympics?
The Zero COVID policy is the cornerstone of the Beijing Olympics anti-epidemic playbook published last December. China will manage athletes and other inbound participants under a “closed-loop" system. Athletes, coaches and the media will only be allowed to visit designated Olympics venues using special transportation that is separate from Beijing's 21.5 million people. The three zones of Beijing, Yanging, and Zhangjiakou will have their own closed loop systems - barring those inside from having any contact with the wider Chinese population. To transfer from one closed loop system to another, they must take designated trains, or travel on assigned buses which will ply specific routes.
k
Adapted from: <http://time, com/6141429/bejjing-winter-olympics-opening-ceremony-2022/>
Read the following sentence:
“(...) they must take designated trains, or travel on assigned buses which will ply specific routes.”
What's the idea expressed by must in the sentence?
Read text I to answer questions 21 to 24.
TEXT I
Everything to Know About the Beijing Winter Olympics Opening Ceremony
The Beijing 2022 Winter Olympics opening ceremony took place on Feb. 4 in a world that has changed dramatically since the last time the Chinese capital held the Olympic Games.
The 2008 Beijing Summer Olympics marked China's “coming out” as a global superpower. One third of the world tuned in to the $100 million event, Some 15,000 performers participated in a production that showcased the best of Chinese history and culture. An estimated 91,000 people, including U.S. President George W. Bush and other world leaders, attended the event, which Steven Spielberg had called the "grandest spectacle of the new milennium.”
Here's what you need to know about the 2022 Winter Olympics Opening Ceremony.
When is the 2022 Beijing Olympics Opening Ceremony?
The opening ceremony for the 2022 Winter Games is on Feb. 4. The Beijing Olympics' formal opening began at 7.30 p:m: China Standard Time - or 6:30 am. ET and 3:30 a.m.'PT.
What happened at the Beijing Olympics Opening Ceremony?
Beijing's organizing committee assured a “simple, safe and splendid” staging of the Winter Games during the COVID-19. pandemic, and the opening ceremony will reflect that theme.
Internationally acclaimed filmmaker Zhang Yimou, who directed the spectacular launch of the 2008 Summer Olympics, retumed for the 2022 Beijing Winter Olympics opening ceremony. He promised a “different and unique" opening this time around in an interview with state-run news outlet Xinhua: “China's status in the world, the image of the Chinese and the rise of our national status - everything is totally different now.” With a runtime of 1 hour and 40 minutes and some 3,000 performers joining, the ceremony was scaled down from 2008's extravaganza due to cold weather and the pandemic. It was still held at the National Stadium, dubbed the “Bird's Nest” and Zhang promised an “innovative” cauldron-lighting that will echo China's thrust towards environmental protection.
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Who is attending the Winter Olympics this year?
Some 2,900 athletes from over 90 countries are attending the Winter Games in China, close to figures of participating athletes in Sochi, Russia in 2014 and Pyeongchang, South Korea in 2018.
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How will China minimize COVID-9 infections during the Winter Olympics?
The Zero COVID policy is the cornerstone of the Beijing Olympics anti-epidemic playbook published last December. China will manage athletes and other inbound participants under a “closed-loop" system. Athletes, coaches and the media will only be allowed to visit designated Olympics venues using special transportation that is separate from Beijing's 21.5 million people. The three zones of Beijing, Yanging, and Zhangjiakou will have their own closed loop systems - barring those inside from having any contact with the wider Chinese population. To transfer from one closed loop system to another, they must take designated trains, or travel on assigned buses which will ply specific routes.
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Adapted from: <http://time, com/6141429/bejjing-winter-olympics-opening-ceremony-2022/>
Read the following sentence taken from the text.
“The 2008 Beijing Summer Olympics marked China's “coming out” as a global superpower.”
What can we infer?
Read text I to answer questions 21 to 24.
TEXT I
Everything to Know About the Beijing Winter Olympics Opening Ceremony
The Beijing 2022 Winter Olympics opening ceremony took place on Feb. 4 in a world that has changed dramatically since the last time the Chinese capital held the Olympic Games.
The 2008 Beijing Summer Olympics marked China's “coming out” as a global superpower. One third of the world tuned in to the $100 million event, Some 15,000 performers participated in a production that showcased the best of Chinese history and culture. An estimated 91,000 people, including U.S. President George W. Bush and other world leaders, attended the event, which Steven Spielberg had called the "grandest spectacle of the new milennium.”
Here's what you need to know about the 2022 Winter Olympics Opening Ceremony.
When is the 2022 Beijing Olympics Opening Ceremony?
The opening ceremony for the 2022 Winter Games is on Feb. 4. The Beijing Olympics' formal opening began at 7.30 p:m: China Standard Time - or 6:30 am. ET and 3:30 a.m.'PT.
What happened at the Beijing Olympics Opening Ceremony?
Beijing's organizing committee assured a “simple, safe and splendid” staging of the Winter Games during the COVID-19. pandemic, and the opening ceremony will reflect that theme.
Internationally acclaimed filmmaker Zhang Yimou, who directed the spectacular launch of the 2008 Summer Olympics, retumed for the 2022 Beijing Winter Olympics opening ceremony. He promised a “different and unique" opening this time around in an interview with state-run news outlet Xinhua: “China's status in the world, the image of the Chinese and the rise of our national status - everything is totally different now.” With a runtime of 1 hour and 40 minutes and some 3,000 performers joining, the ceremony was scaled down from 2008's extravaganza due to cold weather and the pandemic. It was still held at the National Stadium, dubbed the “Bird's Nest” and Zhang promised an “innovative” cauldron-lighting that will echo China's thrust towards environmental protection.
k
Who is attending the Winter Olympics this year?
Some 2,900 athletes from over 90 countries are attending the Winter Games in China, close to figures of participating athletes in Sochi, Russia in 2014 and Pyeongchang, South Korea in 2018.
k
How will China minimize COVID-9 infections during the Winter Olympics?
The Zero COVID policy is the cornerstone of the Beijing Olympics anti-epidemic playbook published last December. China will manage athletes and other inbound participants under a “closed-loop" system. Athletes, coaches and the media will only be allowed to visit designated Olympics venues using special transportation that is separate from Beijing's 21.5 million people. The three zones of Beijing, Yanging, and Zhangjiakou will have their own closed loop systems - barring those inside from having any contact with the wider Chinese population. To transfer from one closed loop system to another, they must take designated trains, or travel on assigned buses which will ply specific routes.
k
Adapted from: <http://time, com/6141429/bejjing-winter-olympics-opening-ceremony-2022/>
According to the text:
Choose which one of the following sentences can be correctly classified as a simple sentence.